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  #11  
Old June 11th, 2009, 01:24 PM
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Default Re: WW2 German units mod for WinSPMBT

I have alredy put in a SS infantry company, with organic support, for the next release. I won't add any other SS unit for various reasons but you can easily build a force on the basis of that using the attachment feature in the game and some light editing with Mobhack.
Infantry will be available in both the current "1946 Deluxe" (Stg 44 and Panzerschreck for everyone) version and in actual late war configuration (Kar 98 and Panzerfaust). Fallschirmjager will get FG 42 to play with as well.
I have toyed with the idea of putting in some early war infantry
but without PzKw II, 37mm gunned PzKw III and short 75mm Stug III to accompany it I am not sure if it is worth bothering.
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  #12  
Old July 10th, 2009, 01:25 PM
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Default Re: WW2 German units mod for WinSPMBT

A new version of the mod is up. I have added several units and formations including:

1) A fairly complete Fallschirmjager units/formations set.
2) A basic SS set.
3) A basic Volksturm set.
4) A comprehensive fortifications set, ranging from the standardized heavy concrete bunkers of the Regelbau system to fortified houses.
5) Some new vehicles such as PzKw 38e(t),PzKw IIIj, ex italian StuG M43(i), Fieseler Storch recon plane.
6) Various improvements such as some pics for some units which were without.
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  #13  
Old November 1st, 2009, 05:09 PM

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Default Re: WW2 German units mod for WinSPMBT

there are problems with turret of tanks ( i see turret moved out tank )

the flag remains West Germany, not nazi flag

the OOB is very little...it's impossible import WinSP OOBs in to MBT ?
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  #14  
Old November 1st, 2009, 09:24 PM
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Default Re: WW2 German units mod for WinSPMBT

Quote:
Originally Posted by archita View Post
there are problems with turret of tanks ( i see turret moved out tank )

the flag remains West Germany, not nazi flag

the OOB is very little...it's impossible import WinSP OOBs in to MBT ?
It is possible to convert a WinSPWW2 OB to MBT, just rename it to ObatXX.obf from Spobxx.obf. But then, you have to redate EVERY unit and reassign EVERY .shp. You can't just bring the shps over and replace the MBT ones, I tried, no soap. And you have to renationalise some, Obat016 in MBT is not Germany, it's Gulf states. And the unit class numbers are different, too, some infantry units are now vehicles, some vehicles are now different, and so on. It is a gigantic undertaking, and BTB, show a little of how much work went into making the game.


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  #15  
Old November 2nd, 2009, 03:55 AM

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Default Re: WW2 German units mod for WinSPMBT

panther IIa has wrong place for turret

the nazi flag is taken from the SP Graphic folder

the tank Maus is not present?
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  #16  
Old November 2nd, 2009, 10:45 AM
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Default Re: WW2 German units mod for WinSPMBT

Quote:
Originally Posted by archita View Post
panther IIa has wrong place for turret

the nazi flag is taken from the SP Graphic folder

the tank Maus is not present?
Maus Only had 3 units built, rather useless in game terms, maybe in misc section as a what-if, together with the wunderwaffen
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  #17  
Old November 2nd, 2009, 11:34 AM
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Default Re: WW2 German units mod for WinSPMBT

Quote:
Originally Posted by archita View Post
panther IIa has wrong place for turret
I tested it before release and I have tested it again and is fine. No idea of where the problem may be but I suspect there is some issue with your copy of the game. Do any of the other Panthers have similar issues?

Quote:
Originally Posted by archita View Post
the tank Maus is not present?
No.I have used only the icons already present in SPMBT, partly
because I don't have the time and the inclination to learn the arcane icon management system and partly precisely to prevent issues like the one you describe.
Further Maus and E-100 were a dead end and would not have been produced in meaningful numbers even with more resources available. At best they would filled the same role of the Neubaufahrzeug: small production run and propaganda/deception role, with only limited combat at most.

Last edited by Marcello; November 2nd, 2009 at 11:42 AM..
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  #18  
Old November 2nd, 2009, 11:57 AM
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Default Re: WW2 German units mod for WinSPMBT

If people are interested in some particular units I might add them in a future release, however there aren't many icons which I haven't used yet, so it would have to be infantry/artillery units . Though if people wanted a PzKw IIIm with side skirts I could add it for example, as the icon is already available, same for some others items (captured italian and french tanks for example).
In addition I was thinking to add hypothetical late 40's early 50's tech APDS/HEAT rounds to some tanks.
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  #19  
Old November 2nd, 2009, 06:58 PM

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Default Re: WW2 German units mod for WinSPMBT

Quote:
Originally Posted by Marcello View Post
Quote:
Originally Posted by archita View Post
panther IIa has wrong place for turret
I tested it before release and I have tested it again and is fine. No idea of where the problem may be but I suspect there is some issue with your copy of the game. Do any of the other Panthers have similar issues?

Quote:
Originally Posted by archita View Post
the tank Maus is not present?
No.I have used only the icons already present in SPMBT, partly
because I don't have the time and the inclination to learn the arcane icon management system and partly precisely to prevent issues like the one you describe.
Further Maus and E-100 were a dead end and would not have been produced in meaningful numbers even with more resources available. At best they would filled the same role of the Neubaufahrzeug: small production run and propaganda/deception role, with only limited combat at most.
turret problems here

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  #20  
Old November 2nd, 2009, 07:05 PM
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Default Re: WW2 German units mod for WinSPMBT

Quote:
I was thinking to add hypothetical late 40's early 50's tech APDS/HEAT rounds to some tanks
Not my thing but without looking would give some opponents. Shermans & T-34s that carried on in service in theatres like South America Africa got upgunned mainly following the HEAT route I think, been a while since played 50s.
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