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June 5th, 2009, 08:16 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: Summons
Well, they have one flaw. They are headless, yet they have a 'head' hit location.
Thus they cant wear helmets, but they are still vulnerable to the hits to their unprotected head they dont have.
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June 5th, 2009, 09:02 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: Summons
Good catch ! hadn't summoned one in quite some time...
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10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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June 5th, 2009, 02:27 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Summons
Quote:
Originally Posted by Frozen Lama
Just looking for opinions here, what are the best non-unique summons besides Tartarians?
I'm thinking mostly of SC summons, but anything thats really useful I'd like to hear about, especially things that open up new magic paths or good units that are low-gem cost.
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I love Iron Dragons. MR is low-ish, but they're pretty cheap and make good additions to a flying SC without taking up any slots. I also love siege golems.
As thug chassises, I like Wraith Lords because you can use them almost naked (Pendant of Luck, winged boots optional), which synergizes with Immortality.
For cost-efficiency, I *love* Hashmalim for Ashdod. I also like the Ditanu you get from Banquet For the Dead--they're not as mobile as Iron Dragons, but they're pretty nice.
If you have a high-death caster, ghosts are really cheap and cost-effective. Never underestimate the power of 30 ethereal life-drainers, all with Fear +0.
As far as temporary summons go, Ghost Riders gets marks for the ability to show up anywhere, during the magic phase. Earth Attack is also great.
For some reason, I also like Legion of Wights even though wights are only moderately cost-effective and die in droves to Banish spam. Maybe I just like having high-HP, high-Prot infantry with 0 enc as blockers for my mages.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 5th, 2009, 02:33 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Summons
Quote:
Originally Posted by Kuritza
Well, they have one flaw. They are headless, yet they have a 'head' hit location.
Thus they cant wear helmets, but they are still vulnerable to the hits to their unprotected head they dont have.
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Maybe that represent stabbing down the neck of the armor?
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 5th, 2009, 04:09 PM
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Sergeant
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Join Date: Dec 2008
Posts: 200
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Thanked 10 Times in 6 Posts
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Re: Summons
The Ivy King has 0 encumbrance so you can just equip it with marble armor to give the head some protection.
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June 5th, 2009, 04:17 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Summons
On reflection:
You could also give it Bracers of Protection, which cover the headslot. Admittedly 2 Prot isn't much, but with an E9 blessing that's Prot 6, which approximately halves the damage you take against spears and such. Add Legions of Steel and your Head prot is now 9.
Marble Armor is probably a better bet, I just wanted to point out that you can get head armor without a helmet.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 5th, 2009, 05:57 PM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
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Re: Summons
one more question: a lot of people mentioned blood summons. are there any good non-unique ones? there's only 4? demon lords, 9? heliophagi, and a dozen or so frost fiends right? what other summons are there that are good, and non-unique?
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June 5th, 2009, 07:33 PM
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Second Lieutenant
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Join Date: Jan 2009
Location: Ellicott City, MD
Posts: 401
Thanks: 15
Thanked 18 Times in 13 Posts
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Re: Summons
Blood summons are awesome, generally. Demon Lords, Heliophagi, Frost Devils, Fire Devils, Father Illearth: all great SC chassis and magic diversification. Some of the better non-unique summons: Demon Knights, Storm Demons (if they don't have shock immunity), vampires, and Dark Vines (haven't used them much). I honestly can't say for Devils, Ice Fiends, and Fiends of Darkness (never used any of them much. Infernal Crusade is just too good to pass up). Bone Fiends are alright.
You could also come up with a strategy with the Succubus. Seducing enemy mages can make for getting into new magics.
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June 5th, 2009, 07:53 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Summons
I do think the SC Chassis are all uniques. At least for the general blood summons. Some of the blood nations have very nice national blood summons. I'm looking at you Mictlan and Lanka.
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June 5th, 2009, 07:54 PM
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Second Lieutenant
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Join Date: Jan 2009
Location: Ellicott City, MD
Posts: 401
Thanks: 15
Thanked 18 Times in 13 Posts
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Re: Summons
Indeed they do. Generally speaking, assuming you aren't playing a blood nation: those are the top choices.
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