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				August 23rd, 2009, 04:56 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Jul 2008 
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				 Re: Seiging castles of nations with free summons 
 mindless units cannot repair walls... either 10% effective or 7%effective I've heard both...
 
 so many freespawn aren't repairing walls at all (though some aren't mindless)
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				August 13th, 2009, 10:31 AM
			
			
			
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 Major General |  | 
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				 Re: Seiging castles of nations with free summons 
 If you don't have crumble than you're pretty much screwed. They can last indefinitely, food is not a problem for Pan with all the nature gems, assassinations aren't all that useful either against Pans.However, Pans enemy number 1 is MIND HUNT!!! Make use of it.
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				August 13th, 2009, 11:22 AM
			
			
			
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					Join Date: Feb 2007 Location: Northern VA, USA 
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				 Re: Seiging castles of nations with free summons 
 Or you can just skip the storming altogether. Camp out around his forts and preach him to death. If you can eliminate Pan's dominion, all of those maenads will go *POOF* next turn.... 
Tinkerbell Effect FTW!   |  
	
		
	
	
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				August 13th, 2009, 03:46 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Seiging castles of nations with free summons 
 If you cant blood sacrifice, dominion-killing is a very long and mostly futile task, in my experience. |  
	
		
	
	
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				August 13th, 2009, 06:39 PM
			
			
			
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 Major General |  | 
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				 Re: Seiging castles of nations with free summons 
 You could try Harvester of Sorrows (with or without a Black Heart) since it bypasses domes. Or you could just, you know, bypass his castle and go take over his provinces. Blood-hunt in his castle province first (= high unrest) to make sure he won't be building any more units behind you.
 -Max
 
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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				August 13th, 2009, 09:14 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Oct 2008 Location: In Ulm und um Ulm herum 
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				 Re: Seiging castles of nations with free summons 
 Hmm, Ermor can be nasty. Been sitting on a castle of them with their god and a large army in it for 10+turns before it fell. With gate cleavers... |  
	
		
	
	
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				August 14th, 2009, 05:33 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Seiging castles of nations with free summons 
 It's not that bad: undead have massively reduced siege effectiveness, so an Ermorian fort with even hundreds inside can be relatively easily overwhelmed. |  
	
		
	
	
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				August 17th, 2009, 12:57 AM
			
			
			
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 Sergeant |  | 
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				 Re: Seiging castles of nations with free summons 
 
	Quote: 
	
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					Originally Posted by Agema  It's not that bad: undead have massively reduced siege effectiveness, so an Ermorian fort with even hundreds inside can be relatively easily overwhelmed. |  Actually, I think its mindless  which has reduced siege resistance effectiveness, not undead.  Admittedly, there is a lot of overlap.  But, ghouls at least should be much better at protecting forts than soulless or longdeads. |  
	
		
	
	
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				August 17th, 2009, 01:47 AM
			
			
			
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 BANNED USER |  | 
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				 Re: Seiging castles of nations with free summons 
 mindless undead - hence the comment that ghouls are fort repairers extraordinaire. |  
	
		
	
	
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				August 14th, 2009, 05:57 AM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Seiging castles of nations with free summons 
 
	Quote: 
	
		| Blood-hunt in his castle province first (= high unrest) to make sure he won't be building any more units behind you. |  Blood hunting in province with enemy castle is impossible. Maybe shift-b trick works though but it is an exploit if so. |  
	
		
	
	
	
	
	
	
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