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October 6th, 2009, 04:36 PM
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Re: Warhammer Greenskin hype/brainstorming thread....
Hello.
Here are some of my drafts for basic ork sprites. Frim left to right: Savage ork, Ork boy with spear and shield, with choppa and shield and the last one with bow.
The shield has a simplified broken tooth emblem for now.
I also took a look at Okins projekt, abandoned or not I don´t know. There is some good stuff in there. Is he still around? I especially like the night goblin sprite, that could be used as is with Okins permission.
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Last edited by Fantomen; October 6th, 2009 at 04:48 PM..
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October 6th, 2009, 06:49 AM
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Re: Warhammer Greenskin hype/brainstorming thread....
Hmm. I've got a lot of this nation mapped out (into two nations in fact). No code or graphics, just thought about how I'd do it if I ever did.
Okin has done several of the graphics and presumably chunks of code too, if you want to use any of that it might be a good idea to contact him.
Regarding animosity: Ignore it. I don't think it should equate to a + or - to morale, because animosity doesn't map well to how morale works in dom3. Basically animosity means your guys will sit around doing nothing every now and then. If you wanted to represent that, I'd say give them lower AP - personally I wouldn't represent it at all.
Regarding fanatics: I found a pretty simply solution that worked well when I tested it. You have night goblins in single units with 4 guys in the graphic (as with gnoblars in ogre kingdoms). Ordinarily they just shapechange down, down, until they reach 1 gob, then they vanish. With the fanatic embedded variant (which you choose to build) - the last gob (so the fourth form) is a fanatic with a powerful aoe 3 attack, who is mindless. He'll blow himself and his friends up now and then, but mostly hit the enemy. He'll only appear and fight pretty damn randomly, since getting to 1 gob without the unit routing or him getting killed instantly isn't that common.
Greenskins have a huge variety of units, they truly do. That's why I proposed splitting them into two groups. One more badlandsy with the black orcs, night goblins from the mountains etc. One more feral with savage orcs, forest goblins etc. That way you can do stuff like assign river trolls to the feral ones, stone trolls to the mountains/badlands ones. You get enough space to do justice to the huge roster of units and avoid being overwhelmed trying to do it all in one mod.
Regarding magic: I thought roughly the same paths as witch doctors and machakan style shamans made sense personally. I wouldn't go with astral, even if the spells do map to some stuff in the army books, because you will presumably make new spells for those anyway. I figured lots of randoms for the NFD with generally somewhat poor research and weak magic overall. They certainly aren't known as a magical powerhouse. I would agree with burn's suggestion about making them always stronger in combat. I'd also give them all reinvig as standard.
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October 6th, 2009, 08:45 AM
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Re: Warhammer Greenskin hype/brainstorming thread....
Regular orcs should be max str of 12. It's hard to justify a strength 3 unit in warhammer being above that in dominions, in my opinion. As size becomes a factor, as it does with ogres, I'd say you can do a +1 per level or size or so, on top of what you reckon based on the actual strength stat. So ogres got 14/15.
But essentially you want to go with what works, rather than stick with hard and fast rules. It should match up sensibly with comparable dom3 units if possible, but more important is to match up with existing warhammer mod units.
I believe stats for an ordinary orc should be something along the lines of:
prot: 5
str: 11
att: 10
def: 9
hp: 14
mor: 10
ap: 10/12
mr: 9
gcost: 9
The 'choppa' could either be a regular falchion, which is high damage without stat bonus, or it could be something like dmg: 8 att: 0 def: -1
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October 6th, 2009, 06:58 PM
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Re: Warhammer Greenskin hype/brainstorming thread....
I like Sombre's idea of dividing the Greenskins into 2 Nations.
What era will these guys be in, by the way?
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October 6th, 2009, 07:01 PM
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Re: Warhammer Greenskin hype/brainstorming thread....
These will most likely be Middle Era since the other Warhammer nation mods are ME.
Also, nice job on the sprites Fantomen! The broken toof looks quite nice!!
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October 7th, 2009, 05:05 AM
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Re: Warhammer Greenskin hype/brainstorming thread....
I agree that having forest gob archers, forest gob spearmen, nightgoblin archers, nightgoblin spearmen, goblin archers, goblin spearmen etc would be recruitment clutter. I also agree there would not be a huge difference between them, though of course the differences could be increased. I do think they should be represented though, because they are part of what makes the greenskin army special. If I want to play with throngs of mostly savage orcs and forest gobs, along with their special units, I feel like I should be able to. In much the same way I want to be able to field an Ulric themed army for Empire or a host of Sotek for the lizardmen.
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October 7th, 2009, 10:26 AM
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Re: Warhammer Greenskin hype/brainstorming thread....
You're perfectly free to modify those snotlings as you see fit, cutting down on their numbers, changing their colours, rearming them or anything else you feel like.
On that note, might I perhaps borrow some of the larger greenskin sprites, slap on some chains and such, and make them slaves for my Chaos Dwarfs? (Which should be finished enough get their own thread in... a month or so, at this rate. Progress!)
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Pax Malazica, bringing the Malazan Empire to Dominions 3.
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October 8th, 2009, 01:21 PM
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Major
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Re: Warhammer Greenskin hype/brainstorming thread....
Quote:
Originally Posted by Calchet
You're perfectly free to modify those snotlings as you see fit, cutting down on their numbers, changing their colours, rearming them or anything else you feel like.
On that note, might I perhaps borrow some of the larger greenskin sprites, slap on some chains and such, and make them slaves for my Chaos Dwarfs? (Which should be finished enough get their own thread in... a month or so, at this rate. Progress!)
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Of course, I don´t mind anyone using my sprites for whatever it may be.
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October 7th, 2009, 06:24 AM
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Re: Warhammer Greenskin hype/brainstorming thread....
Maybe a solution would be to pick which of the two, between forest goblins and night goblins, you're most enthusiastic about, and make that Nation first, and then once you have a working Nation, decide whether it's worth it to make the other Nation, or whether the working one needs the additional fleshing out.
That way, you'll have one tightly crafted, well-oiled Nation done, and can then make more educated choices based on what you've learned in the process.
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October 7th, 2009, 10:58 AM
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Re: Warhammer Greenskin hype/brainstorming thread....
I absolutely understand where Sombre is coming from. That is originally how I wanted to do the mod; at the time I thought it would be cool to make forest provinces allow the recruitment of forest gobbos and savage orcs etc., and mountain provinces recruit blackorcs, night gobbos and such. That is not possible however and since it is Fantomen and not myself doing the sprites, I don't want to commit to something that will be even more time intensive as this is already. I honestly believe Fantomen's sprites are what will make this mod, I'm just trying my hand at coding.
That being said, I feel the way I have the mod planned now is the most effective way to capture the feel and flavor of the greenskins. I really just want to get this mod made so that Orcs can finally be an option to play. Perhaps later me, Fantomen and Humakty (who has offered to help me with any special modding commands I may need to use) can split the Greenskins into 2 seperate nations. I just don't want Fantomen to feel crushed by the weight of doing even more sprites. 
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