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November 23rd, 2001, 02:33 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Sound/Speech
About the B5 races, I think that currently doesn't exist a compiled group of all the races... but you can find the Earth Alliance, Narn and Shadows, into the TDM-Modpack. Also the Colonials are into the TDM.
http://forum.shrapnelgames.com/ubbuploads/[K126]Mephisto/TDM-ModPack_200.zip
And the Last patch: http://forum.shrapnelgames.com/ubbuploads/[K126]Mephisto/BetaUpdate5.zip
The Minbari at: http://forum.shrapnelgames.com/ubbup...s/Minbari2.zip
The best available Trek races at: http://www.angelfire.com/tv2/NewAgeShipyards/index.html
But you can find a compiled Version into the library of the Play By Web Server (look for the user Atrocities into the library). The PBW link is http://seiv.pbw.cc/
Also, the Romulan and Klingon are included into the TDM.
Finally, I suggest that you install ALL of them under the SEIV folder, but in separate folders (one folder for TDM and maybe the Minbari, and other folder for the Trek Races).
To pick the Mod that you want to play, I think that you should install the great program that Matryx did: http://forum.shrapnelgames.com/ubbup...E4Launcher.zip
After you became to play with the modded races, you never will come back to the standard races!
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November 27th, 2001, 07:37 PM
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Private
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Join Date: Nov 2001
Location: England
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Re: Sound/Speech
Dogscoff and Master Belisarius
Many thanks indeed to the pair of you for setting me straight on Mods etc - I can see that one of the attractions of SEIV is obviously the fact that it can be (almost) exactly what you want it to be!
I am going to have to sit down and take the time to play around with ship sets/mods etc - I think my first priority however, is to get the hang of the game and give the Sergetti the damn good kicking they so rightly deserve!
All the best
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sodomis non sapiens
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November 27th, 2001, 11:29 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Sound/Speech
Thank you for promoting my ship sets Master Belisarius
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 27th, 2001, 11:37 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Sound/Speech
on the speach thing.. I should probably just open the file and check for myself, but that would eliminate this great opportunity for me to be a wiseass (Again).
so, can explosion sounds be shipset-specific? can i create a custom sound and have it only played when ships from _my_ shipset explode? if so, I would like them to say "OW!" "owiee!" "ouch!" or somesuch. could they say "OW!" when they are hit, and then make a icky *squish* sound when they die? that would be great, heh. If i can do that, then I can probably also have shields that go "boing!" or "ha-ha!"
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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November 28th, 2001, 12:20 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Sound/Speech
the AI_speech files and the sound files are utterly unrelated, so you can't make sounds shipset specific, but I think you could probably make them mod-specific.
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November 28th, 2001, 02:59 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Sound/Speech
darn, thats not nearly as cool.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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November 28th, 2001, 10:10 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Sound/Speech
Khanuk: no problem!
Atrocities: really I have enjoyed with your shipsets, then, believe that others could too!
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January 23rd, 2002, 04:10 PM
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Colonel
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Join Date: Dec 2001
Location: Penury
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Re: Sound/Speech
bump
good thread for newbys like me who dont know what all this modding lark is all about
khanuk is a mate anyhow
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Ook ook ook ook OOK
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