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Originally Posted by Festin
Thank you. This is actually interesting:
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# For every non-mindless defending unit: (str^2 / 10) + (10 if flying) + 10*(guard skill)
# For every mindless defending unit: 1 + 10*(guard skill)
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So, a generic human soldier has str 10. 10^2/10 + 10 = 20.
For a mindless unit like longdead 1+10=11.
Does it mean that undead chaff are not 10 times worse then normal units, but only 2 times, so 20 longdead = 10 human infantry in castle defence?
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The "guard skill" in the formula is the special castle defense bonus (most units don't have it, so the value for them is zero.) So, effectively your run of the mill longdead/soulless would have a defense strength of 1 (not 11). Your average str 10 infantry would have ((10 * 10) / 10) + (10 * 0) = 10 (again, no bonus.) So yes, on average mindless undead are 10 times less effective than live units in defending sieges.
On the balancing side, you're a lot more likely to have 100's or 1000's of undead chaff sitting around.
**>> Of course, ninjas like Gregstrom don't concern themselves with petty castle defense...