.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old July 11th, 2010, 05:19 AM

Knai Knai is offline
Sergeant
 
Join Date: Dec 2009
Posts: 329
Thanks: 33
Thanked 12 Times in 12 Posts
Knai is on a distinguished road
Default Re: EA Game: Where are the Gnomes?

By which we mean about three whole crushers who hold off the elephant army while a few mages blast them from the back lines. Or, if you are too cheap for that, a whole bunch of slingers or archers blast them from the back lines. Soul slay is a great spell, if you have Panic you are even better off, elephant retreats are hilarious.

Of course, there are ways around any of this. The crusher strategy stops working once your opponent starts bringing in the mages and giving the elephants flight en mass, anyone able to cast soul slay is able to be on the receiving end of magic duel, slingers or archers are rendered largely irrelevant by stone skin, iron skin, whatever, and Panic can be held off by a priest spamming Sermon of Courage, assuming you don't have someone there capable of using Fanaticism instead.
Reply With Quote
  #12  
Old July 11th, 2010, 06:04 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: EA Game: Where are the Gnomes?

Quote:
Originally Posted by Hadrian_II View Post
There is a troll pop type, so you might get recruitable trolls (but afaik that poptype has to be assigned by the map), there is also a troll site.

I once had the troll site in a troll province, so i was able to choose between 2 versions of the same troll.
There are several troll poptypes, but only one of them can appear randomly (the one with no spellcasting commanders). Even that one appears so rarely that you need to play dozens of games on faiurly large maps to ever see it.

Counting all my games from DomPPP to Dom3, I've seen that poptype only four or five times.
Reply With Quote
  #13  
Old July 11th, 2010, 07:38 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: EA Game: Where are the Gnomes?

I don't think spamming Sermon of Courage actually works. It does give them a +2 morale, which certainly helps, but it's a one-time bonus. Panic, or other fear effects can just keep driving morale down.
Standards do counter fear nicely. They keep pushing morale back up every round. You do have to keep them close though.
Reply With Quote
  #14  
Old July 11th, 2010, 09:58 AM
Stavis_L's Avatar

Stavis_L Stavis_L is offline
Second Lieutenant
 
Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
Stavis_L is on a distinguished road
Default Re: EA Game: Where are the Gnomes?

Quote:
Originally Posted by jfp3 View Post
Is there a mod out there where Indy's are creatures like from your standard Middle Earth scenario?
You can use map editing to add whatever defenders you like (that are in the game.) This includes gnomes, dwarfs, lizardmen, trolls, goblins (bakemono and vaetti), elves (Sidhe and Tuatha), etc.

You can't mod the poptypes though (only choose from the available list), so once you defeat the defenders (say, a pack of gnomes) so if there's no matching poptype then you'd still be left recruiting e.g. standard light infantry.

The non-human poptypes (from Edi's db) are:

Tritons (various options)
Raptors
Lizards
Hoburg (various options)
Shamblers
Vaettir (optionally + Trolls, Dwarven Smiths, or Svartalfs)
Ichtyids
Asmeg
Mermen
Atavi (ape-men)
Pale Ones (Agarthans)
Cavemen
Kappa
Bakemono
Ko-Oni

Also using Map editing commands, you can add certain magic sites that allow recruitment of additional non-humans. Check out the magic sites tab of Edi's DB.

The SemiRand project is an attempt (in part) to create provinces where the recruitables (via either setting the poptype or the magic sites) match the defenders. In addition, some of the custom "Scenario" style maps out there do this too.

Check out the utilities in Ballbarian's .sig if you're interested.
__________________
A nation mod I created:
Mistica: A Magocratic Police State
Micro-mods by me you might find useful:
Brainless Soulless - a fix for Life after Death/Ankh "exploit", Bogarus Scout Fix
Reply With Quote
The Following User Says Thank You to Stavis_L For This Useful Post:
  #15  
Old July 11th, 2010, 12:02 PM

jfp3 jfp3 is offline
Corporal
 
Join Date: Oct 2002
Location: Displaced NYC'r in OH
Posts: 131
Thanks: 18
Thanked 0 Times in 0 Posts
jfp3 is on a distinguished road
Default Re: EA Game: Where are the Gnomes?

Great info all. Thanks much for the help.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.