Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Momentum 3 - Finished - sansanjuan/Marverni and odeoderok/Ulm win! - Page 2 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old February 16th, 2011, 10:24 AM
sansanjuan's Avatar

sansanjuan sansanjuan is offline
Captain
 
Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
sansanjuan is on a distinguished road
Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

V,
Could you bump the turn 24 hrs? Busy week.
-ssj
__________________
"I think, therefore I am" - René Descartes

"I yam what I yam" - Popeye
Reply With Quote
  #2  
Old April 20th, 2011, 01:07 AM
sansanjuan's Avatar

sansanjuan sansanjuan is offline
Captain
 
Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
sansanjuan is on a distinguished road
Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

V,
Could you attach 24 hrs? Just back from trip.
tnx
-ssj
__________________
"I think, therefore I am" - René Descartes

"I yam what I yam" - Popeye
Reply With Quote
  #3  
Old April 20th, 2011, 01:45 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Quote:
Originally Posted by sansanjuan View Post
V,
Could you attach 24 hrs? Just back from trip.
tnx
-ssj
Got it. (Still has his mod powaz)
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote
The Following 2 Users Say Thank You to Squirrelloid For This Useful Post:
  #4  
Old August 22nd, 2010, 01:40 PM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting!

Right, I forgot to mention that the map is optional! I've had this around for a while from when I batch generated a lot of maps. I like the fact that the water breaks up the map but it's true that the starts aren't even. So let's take that off the table. Any suggestions for a 12-15 prov/player map? I liked the Threelake map from CF 2 (and you'll notice some similarities to the map I had in mind for here) but I think the middle starts were definitely not as good as the corner starts. I think Streamlands has worked well in CF 3, though it has a few more water provinces than I had in mind.

Zeldor and Squirrelloid, I'll reserve spots for you. Psycho, sorry to hear you won't be back for a possible sweep of the Momentum games. FWIW, I did learn from Momentum 2 that late game you really need a decent amount of time so I'm not going to try to keep 48 hour hosting throughout as I had planned to do there. FL, hope you join as well - I think I gave Aby a nice little boost.

Squirrelloid, I agree with you about WQs and thought about not giving them anything but the additional 10% regen doesn't actually matter much underwater since it is already so high - but it is a nice bonus if you want to bring the two aquatic ones on land, and I was hoping to make that more of an option for them. I also just realized there was no need to list recuperation since they already have it (and one already has darkvision). The sailing thing just seemed cool so I added it on last minute.
Reply With Quote
  #5  
Old August 22nd, 2010, 01:46 PM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting!

Also, I haven't posted the combined mod yet because I'll need the list of selected nations in order to set the tart summoning spells (and I also didn't add the banned sites yet since I remembered that at the last minute).
Reply With Quote
  #6  
Old August 22nd, 2010, 02:11 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting!

I actually like the earth cyclops, fwiw. I'd remove the Monstrum, since its the biggest let down. Maybe do what I did to it and give it a separate summons and clearmagic it. Because they make a fun troop but a really crappy commander (even with improved magic!).
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote
  #7  
Old August 22nd, 2010, 02:28 PM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting!

I'm open to that if people prefer the E cyclops. If we go that route I'm thinking D4/5 casting requirement, maybe Conj. 7/8; not sure about gem cost or if HP should stay at the boosted level or go to CBM level (the former partly depends on the latter). I'd also reduce the slots again on the off chance they get GoRed.
Reply With Quote
  #8  
Old August 22nd, 2010, 04:57 PM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting!

Valerius:

I think I can play anything that is not Agartha. Anyone wants to pick a nation for me?

I could win as Abysia again, but that'd be boring. I don't think their Warlocks need any boosts, they are good and with EDM you won't recruit many Anointeds.

TC is indeed too strong to be in the mix. Abysia may be too, with those nations and boost.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #9  
Old August 22nd, 2010, 05:00 PM

ghoul31 ghoul31 is offline
First Lieutenant
 
Join Date: Jul 2009
Posts: 601
Thanks: 3
Thanked 14 Times in 13 Posts
ghoul31 is on a distinguished road
Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting!

Agartha
Reply With Quote
  #10  
Old August 22nd, 2010, 05:12 PM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting!

Quote:
Originally Posted by Zeldor View Post
Valerius:

I think I can play anything that is not Agartha. Anyone wants to pick a nation for me?

I could win as Abysia again, but that'd be boring. I don't think their Warlocks need any boosts, they are good and with EDM you won't recruit many Anointeds.

TC is indeed too strong to be in the mix. Abysia may be too, with those nations and boost.
Hmm, if both you and Squirrelloid think TC is a problem I'll go ahead and remove them from the mix.

As far as Aby goes, maybe I'm underestimating them. I know you won with them ... but they seem so one dimensional to me. How about if I reduce the extra random to 25%?

Also, you asked for a random nation so I chose one: you will be playing Arco. Of course if you change your mind feel free to switch nations.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.