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January 20th, 2002, 10:18 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: ATTN: All players for "P&N on PBW, take 2"
Ok, to all you aspiring Pirates in my game.... Well, ok, to all of you in my game, not just the pirates.  I was reading thru a message SJ sent me a while back, and I realized that I never made sure that we don't have any dual races out there. I'm sure you all know this, but just to make sure... There are three mutually exclusive racial traits that everyone is required to choose one from: Pirates, Nomads, and Normal. Everyone most choose one and ONLY one of those traits when creating their .emp files. If you messed up and took more or less than one, it's not the end of the world. But you will have to make a new emp file and send it to me. If you don't have my email addy, post here and I will send it to you in a private message.
Ok, any questions?
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January 20th, 2002, 07:05 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: ATTN: All players for "P&N on PBW, take 2"
I haven't put the multiple spaceyards in yet.
Though I have been working on P&N v2.5, with JimBob's grav manip racial tech, and some SM tweaks.
If you guys want to help test it, we could probably get it debugged by the time PBW comes back up...
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January 20th, 2002, 07:23 PM
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Second Lieutenant
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Location: California
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Re: ATTN: All players for "P&N on PBW, take 2"
I would like to help test it out, it seems that they are a little overpowered to be able to put upwards of say 25 on one planet, think, battlemoons each turn!!!!! maybe more like limited to 5 per planet or only allowed on small or tiny planets or only on bases.... i dunno, just email me at speedyhair@pacbell.net
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January 20th, 2002, 10:49 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: ATTN: All players for "P&N on PBW, take 2"
The problem is, there is no number between 1 and infinity  , and the method does not work on vehicles, only planets.
What I think I may do is to make the expansion yards much less efficient, say 25% production.
Then, a tiny world with 5 spaceyards gets only 200%, and Huge breathables get 700%.
A bit more fair wouldn't you say?
In any case, the multi-spaceyards and the fancy cloaking system will have to be a part of a Humans-only Version of P&N.
Just-in-case Bumpity Quote:
quote: Dumbluck:There are three mutually exclusive racial traits that everyone is required to choose one from: Pirates, Nomads, and Normal. Everyone most choose one and ONLY one of those traits when creating their .emp files. If you messed up and took more or less than one, it's not the end of the world. But you will have to make a new emp file
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January 20th, 2002, 11:10 PM
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Second Lieutenant
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Join Date: Oct 2001
Location: California
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Re: ATTN: All players for "P&N on PBW, take 2"
yes, at this point if you could build a ringworld and put all 50 of the facilites as spaceyard deals you've won anyway so its not like a big problem.
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February 4th, 2002, 01:23 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: ATTN: All players for "P&N on PBW, take 2"
Bumpity.
Do we upgrade to 2.5 or go ahead? 
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February 4th, 2002, 04:53 AM
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Shrapnel Fanatic
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Re: ATTN: All players for "P&N on PBW, take 2"
Go with the upgrade.
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September 15th, 2002, 08:12 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: ATTN: All players for "P&N on PBW, take 2"
*sigh* Just when I thought that everything was going to go smoothly,...
We need at least one replacement player for this game. Technically, we need 2, but one of the empires is about to be crushed under the awesome might (yea, right) of the juggarnaut that is my military.  Those poor UCE souls....
Anyway, First come, first served.
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September 15th, 2002, 08:33 AM
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Shrapnel Fanatic
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Re: ATTN: All players for "P&N on PBW, take 2"
Can't stand to make a new thread? 
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September 15th, 2002, 08:37 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: ATTN: All players for "P&N on PBW, take 2"
I think the game is dying!
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