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September 14th, 2010, 09:47 AM
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Corporal
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Join Date: Feb 2008
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Re: scouts in early age
So you really do that instead of a mage? I usually find myself in a position where everything else is more important to get done at that stage, but so is scouting.
Gandalf, it is more that there are many more tribal nations around than the standard scout/commander/priest type.
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September 14th, 2010, 10:02 AM
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Shrapnel Fanatic
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Re: scouts in early age
Usually I wont take a scout instead of a mage (USUALLY).
But there are times when I want to build up an army fast and I dont have enough for the mages I want, and no immediate need of another commander or priest, so I get a scout.
As far as Early Age games, I really cant see the never a scout thing. BUT I can see the suggestion that new players should look really hard at using other provinces to make commanders. Until later in the game when I want thugs, I can often skip getting elite commanders for some indept version. Or at least, my armies can stand to have a ratio of 1 to 5 for elites traveling with indepts. That makes sense to me, to create commanders outside the castle in a steady flow to the castle in order to pick up and move around troops.
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September 14th, 2010, 10:31 AM
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Corporal
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Join Date: Feb 2008
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Re: scouts in early age
Well, I never (unless nothing better is available or am desperate) recruit commanders from forts, indeps are always good enough for moving troops.
Just to be clear, I am talking early to midgmae, creating special forces like flying or stealthy raiders is something different, but that is usually later.
What concerns me is the time when recruiting another mage is important, so is a priest to bless my troops or scouts and not everything is established.
And scouts tend to be on the receiving end of the competition.
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September 14th, 2010, 01:30 PM
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General
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Join Date: Apr 2005
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Re: scouts in early age
Yeah, commanders that can be thugged are an obvious exception to the recruit only mages when possible rule. Commanders with specific resistances can be another, using indy commanders with Abysia can be problematic.
The problem with the lack of scouts in EA is that you generally don't want an occasional scout here and there when you can't afford a mage, you want a lot of them. For scouting, gem carrying, etc. I've had problems with lack of scouts even when I've found a single scout province. But devoting a castle or two to just producing scouts is such a waste of money, even if you save by not building a lab or temple there.
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September 14th, 2010, 02:40 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
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Re: scouts in early age
I may have been misunderstood before, I will build them at a fortress, but will typically buy another mage first. But, if cash is a problem, I will default to a scout.
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September 14th, 2010, 04:29 PM
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Major General
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Join Date: Jun 2009
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Re: scouts in early age
Bottom line: EA Ctis gets screwed. Indie scouts are rare and they can't even build national ones!
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September 14th, 2010, 07:28 PM
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Major
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Re: scouts in early age
OTOH they can get a stable of black servants early, who scouts around until you pull them back and equip them as raiders.
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September 14th, 2010, 07:53 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: scouts in early age
I start off just using the starting scout and my dominion to see what is going on. I am usually lucky enough to find a province or two that produces scouts. If I can't, then I use leftover gold to recruit scouts from fortresses if I can't afford another mage. By mid game, I usually have enough black servants running around as PD killers to do scouting in addition to indy/fortress scouts I am able to make.
The indy scout is probably one of my favorite units in the game though. 20 gold in addition to not using a mage recruitment spot... absolutely priceless!
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September 14th, 2010, 09:10 PM
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General
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Re: scouts in early age
I'll recruit scouts from Niefelheim. Sometimes, they're a better choice than other units, due to their relative cheapness, in combination with the sacredness, the ranged weapon, and the stealth.
They aren't a Niefel, but you can still use them to take the occasional underdefended province away, especially if you Prophetize your initial scout (which I often do). Ambushing is fun!
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September 17th, 2010, 12:09 PM
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National Security Advisor
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Re: scouts in early age
The reason scouts are so rare in EA is that the distribution of independent poptypes is very different from Middle and Late Eras. Most indie poptypes with scouts are crossbows or heavy cavalry ones, which don't exist in the EA.
This leaves just one specific poptype with scouts available in EA, while there are three or four in other eras and therefore more penetration. This has been reported to IW, but there hasn't been any change in any patch.
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