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September 24th, 2010, 08:54 AM
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Corporal
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Join Date: Apr 2010
Location: Wichtia, KS
Posts: 96
Thanks: 8
Thanked 5 Times in 4 Posts
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Re: Newbie who chose Land of the Bakemono
I often restart a game 3-5 times before I get exactly what I wanted. The first game I'll just build a pretender from memory/what I think I may want. after about 10 turns or less, I'll restart and overhaul my pretender choice. The next 2-4 restarts are tweaking that pretender so that I get the "perfect" balance. Sometimes it's even a 3rd or 4th year restart, though not much recently.
However, it is annoying being "that guy" that never finishes a game. I agree, you'll learn a whole lot no matter what you do, but don't expect to win...even the computer on "easy" can be pretty mean at times...and most new players, I've found, don't put the computer on "easy".
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September 24th, 2010, 08:56 AM
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Corporal
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Join Date: Apr 2010
Location: Wichtia, KS
Posts: 96
Thanks: 8
Thanked 5 Times in 4 Posts
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Re: Newbie who chose Land of the Bakemono
Oh, and once you've gotten the basics down, If you like the mordor feel, I reccomend LA Ermor just to try out. It shows how varied and different each nation can be. You don't have to play this game to completion (like I did) because it may take forever. It's still a fun and interesting nation to see.
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September 26th, 2010, 08:53 AM
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Corporal
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Join Date: Oct 2009
Location: Moscow
Posts: 86
Thanks: 0
Thanked 6 Times in 2 Posts
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Re: Newbie who chose Land of the Bakemono
"They're small, they're weak, they die easily..."
They are small only in CBM mod, so if you are playing CBM mod with Bakemono you can just read Baalz guide.
If you are going to learn not by guides but by yourself at initial stages, then I reccomend just one thing - take growth scales (at least one, two is enough) to protect your strongest mages from getting diseased from old age.
Generally nation of Bakemono have strong heavy infantry for newbies and strong mage for experienced players; also you may experiment to make strong thugs from your strongest mages, as well as buffing troops with them. Thinking about thugs look at next spells: soul vortex, phoenix power, phoenix pire, fire shield, breath of winter; quicken self is possible if you'll find a way to fight against double encumberance (perhaps with soul vortex it will go). There are plenty of earth spells which contribute to the thugging abilities, find them yourself. Also you can use the fact that your strong mages can bless themselfs.
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September 26th, 2010, 09:57 AM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: Newbie who chose Land of the Bakemono
Quote:
Originally Posted by Kref
They are small only in CBM mod.
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Damn, I did not remember that. Thanks for reminding me. Most of my advices hinges on this really. At size 2, the way they are in vanilla, they're just thoroughly average at best. Resource cost doubles, so you can't recruit ridiculous numbers anymore. Only thing that remains is that their archers are still decent, 4 resources is still cheap, and thus flaming arrows still rocks.
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September 26th, 2010, 08:57 AM
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Corporal
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Join Date: Oct 2009
Location: Moscow
Posts: 86
Thanks: 0
Thanked 6 Times in 2 Posts
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Re: Newbie who chose Land of the Bakemono
P.S. Also it would be good to buff your mage-thugs with shields of gleaming gold, horror helmets can be good additions for such shields.
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