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March 28th, 2011, 11:05 PM
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First Lieutenant
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Join Date: Jul 2009
Posts: 601
Thanks: 3
Thanked 14 Times in 13 Posts
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Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
Pack1 works with 1.83, but it doesn't work with 1.6
Why don't we just use 1.83?
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March 29th, 2011, 03:02 AM
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Private
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Join Date: Mar 2011
Posts: 20
Thanks: 0
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Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
Pack 2, New Ulm.
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March 29th, 2011, 03:38 AM
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Corporal
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Join Date: Feb 2010
Posts: 116
Thanks: 21
Thanked 1 Time in 1 Post
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Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
Shangri-La, if we playing Pack 2
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March 29th, 2011, 06:26 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
Quote:
Originally Posted by nrasch
Just tried the map pack 1 + cbm 1.6. Seems to be having issues loading both.... Keep getting an error. Anyone else confirm?
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Huh, I missed that somehow.
Well that kinda makes the voting pointless, we stick with pack 2 than.
Sorry ghoul31, but I'm not in favor of CBM 1.83, too many changes for me, and seeing as how the only games I can play that don't have CBM 1.83 are the once I organize we stick with CBM 1.6.
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March 29th, 2011, 08:35 PM
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Corporal
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Join Date: Dec 2010
Posts: 104
Thanks: 2
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Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
I've been playing with the nation packs for a few days, and I have to say they've been awesome. I'd like to sign up as New Jomon, please.
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March 30th, 2011, 05:25 AM
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Corporal
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Join Date: Sep 2010
Posts: 70
Thanks: 4
Thanked 6 Times in 5 Posts
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Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
I'd love to sign up for this game. If we're picking, put me down for Al-Nadim please.
I have checked, and Expanded Nations Pack is compatible with CBM 1.6 + EDM. Remember, you need to enable CBM and EDM first, then enable the Expanded Nations Pack. It will crash if you enable the Nations Pack first. I believe this is noted in the readme.
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March 30th, 2011, 03:58 PM
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Corporal
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Join Date: Dec 2010
Posts: 104
Thanks: 2
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Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
Hrm. While we're waiting, and on the CBM+EDM, note, perhaps someone can help me with some mod troubleshooting.
With CBM 1.6, EDM 1.2, and Expanded Nations Pack 2 enabled, when I load up a game as Jomon I have the option to recruit a whole bunch of EDM stuff for commanders, including Rocs, Treants, etc. It's definitely tied to EDM, as they don't appear when I disable the mod. The odd thing is, though, that this doesn't occur with CBM 1.83 and the Nation Pack, which has EDM 1.2 bundled in with it. It also doesn't seem to impact anyone but New Jomon.
So, something on my end, an odd mod conflict, or something else? Thoughts, suggestions?
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March 30th, 2011, 04:12 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
Just a quick note that I'm about to fix a heap of clashy things. More later tonight...
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The Following User Says Thank You to llamabeast For This Useful Post:
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March 30th, 2011, 05:49 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
Okay, I've fixed the Expanded Nations Packs / CBM clash. It turns out that CBM 1.6 and CBM 1.83 had the same problem - it was just a case of which mod you clicked on first. If you clicked on CBM after the nation pack it would crash! Well, now it works with any CBM regardless of what order you click in.
Also the issue you saw should be gone NaivePhilosopher.
Everyone make sure to download the new packs - v1.01.
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The Following User Says Thank You to llamabeast For This Useful Post:
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March 30th, 2011, 07:03 PM
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Corporal
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Join Date: Dec 2010
Posts: 104
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
Sadly it doesn't look like pack 1.01 fixed the problem. CBM 1.6+EDM+Nation Pack is still giving me the ability to recruit EDM summons as commanders (Roc, Grendelkin, Treant, True Fire Bird, Zmey, Ember Lord, Great Kraken, Male and Female Shishis, an Awakened Asynja, a Wild Ettin, Wendigo, and a Granite Cyclops, specifically, all for 0 gold and 1 resource). I'm not getting this problem with CBM 1.83+ENP, or CBM 1.6+ENP.
Perhaps it's something on my end, but if so I'm not quite sure how to repair the problem.
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