Quote:
Originally Posted by JonBrave
Quote:
Originally Posted by Knai
The spell Charm can outright bring an enemy mage to your side, who might well have air, and this can also be accomplished via a two spell combination in which you take the commander in a way that turns it into a unit, and cast Gift of Reason.
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Charm requires research Thaum 7, does it not? How is that good for newbie advice? It seems to me that just illustrates that the spell suggestions are way off for a genuine newb, like me.
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It doesn't really take much experience to put research points in a path. Higher level magic is not merely in the domain of experienced players, moreover one usually needs fairly high levels in at least one path to break into types of magic. Marignon's Harbinger at 6 is the lowest entry point I can see, barring lucky site searching.