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				August 5th, 2011, 08:49 PM
			
			
			
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 Sergeant |  | 
					Join Date: Mar 2011 
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				 Re: MP: Tarrax2 (upload pretenders) - MA 7 Players on Small Map 
 I'd say pythium ain't showing up... |  
	
		
	
	
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				August 5th, 2011, 10:01 PM
			
			
			
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 Corporal |  | 
					Join Date: Dec 2006 
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				 Re: MP: Tarrax2 (recruiting - just one more player) - MA 7 Players on Small Map 
 I agree. I changed the thread to recruiting again. Hopefully, we will get our final player in no time and we can start. |  
	
		
	
	
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				August 5th, 2011, 10:08 PM
			
			
			
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 Corporal |  | 
					Join Date: May 2011 
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				 Re: MP: Tarrax2 (recruiting - just one more player) - MA 7 Players on Small Map 
 I don't have a ton of experience, but I'm not a terrible player. I'd like to play as Shinuyama if you'll have me.   |  
	
		
	
	
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				August 5th, 2011, 11:53 PM
			
			
			
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 Corporal |  | 
					Join Date: Dec 2006 
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				 Re: MP: Tarrax2 (recruiting - just one more player) - MA 7 Players on Small Map 
 Sure, welcome. Go ahead and upload your pretender and let's get this thing started! |  
	
		
	
	
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				August 6th, 2011, 10:02 PM
			
			
			
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 Sergeant |  | 
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				 Re: MP: Tarrax2 (upload pretenders) - MA 7 Players on Small Map 
 The game has started. |  
	
		
	
	
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				August 12th, 2011, 08:01 PM
			
			
			
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 Corporal |  | 
					Join Date: Dec 2006 
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				 Re: MP: Tarrax2 (running) - MA 7 Players on Small Map 
 So, I hope everyone is having a good game so far. Since we are getting close to turn 10, I thought I'd ask: Would you like to keep the 24h turn schedule or would you want to increase it to 36 or 48 hours? Let me know your opinions.
 If I don't hear a lot of responses, I won't make any changes.
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				August 13th, 2011, 02:20 AM
			
			
			
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 Major General |  | 
					Join Date: Mar 2007 
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				 Re: MP: Tarrax2 (running) - MA 7 Players on Small Map 
 I vote for sticking with 24 hour hosting for now.
 I really find these game settings interesting. I dislike micro but I've never played in a game with so few provinces/player. Even a final showdown between two players  would only involve each controlling a couple dozen provinces, which sounds very promising.
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				August 13th, 2011, 02:40 PM
			
			
			
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				 Re: MP: Tarrax2 (running) - MA 7 Players on Small Map 
 
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					Originally Posted by Valerius  I vote for sticking with 24 hour hosting for now.
 I really find these game settings interesting. I dislike micro but I've never played in a game with so few provinces/player. Even a final showdown between two players  would only involve each controlling a couple dozen provinces, which sounds very promising.
 |  That was my goal. I really dislike games where you end up with so many things to keep track of, you just don't care anymore or you end up playing a very inefficient game. Personally, I think even an end game with 20-25 provinces under your control is plenty to keep track of. |  
	
		
	
	
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				August 13th, 2011, 03:47 PM
			
			
			
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				 Re: MP: Tarrax2 (running) - MA 7 Players on Small Map 
 I like having a lot of stuff to deal with, but this is fun too. At least I won't have to worry about my endgame strategy. |  
	
		
	
	
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				August 13th, 2011, 07:16 PM
			
			
			
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 Major General |  | 
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				 Re: MP: Tarrax2 (running) - MA 7 Players on Small Map 
 
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					Originally Posted by Tarrax  I really dislike games where you end up with so many things to keep track of, you just don't care anymore or you end up playing a very inefficient game. |  Same here. These settings result in the kind of limited gold/gems you'd have in a "poor" game (though I haven't played one of those). The difference is the low province count means you'll encounter neighbors very fast and, I would expect, have a greater chance of early conflict. That's ok, though: just have to factor that into your planning.
 
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					Originally Posted by tratorix  At least I won't have to worry about my endgame strategy. |  You're probably right about that (unless there's a lengthy stalemate/turtling phase). I'll be curious to see how high a research level the final players achieve. And to me this is another bonus as I don't like endgame magic/SCs as much as I do early/midgame stuff. |  
	
		
	
	
	
	
	
	
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