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  #11  
Old September 15th, 2012, 06:55 AM

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Default Re: Japanese Long Campaign

Situation at Turn 16

Hammer Force has destroyed the enemy infantry coy directly opposing them and have captured the first knoll with almost no casualties (except for losses from enemy artillery). The enemy ATGs were destroyed by our artillery and most of the enemy infantry took to flight after taking the first 2 casualties.* Soviet morale is probably as low as the Chinese Nationalists units that I've fought previously. D Coy has extended into battle line, but B Coy has been delayed by enemy artillery and are about 3 turns away from full deployment.

Further north, the spotter plane has found another armour park and this time, its some of the early light and medium Soviet armour that is potentially dangerous to our own armour. This will be the artillery next priority to take out.

Anvil Force is slowed down by the terrain more than enemy activity. That said,, the Manchuko cavalry has finally encountered the enemy lines and fortunately, they are moving dismounted and clearing the enemy with welcoming swiftness.

*The yellow unit denotes destroyed enemy.
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  #12  
Old September 16th, 2012, 02:37 AM

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Default Re: Japanese Long Campaign

Situation at Turn 26

Both B and D coys are deployed into line formation and advancing as planned. They will take approx. 10-12 turns to traverse the wooded area infront of them.

Having destroyed the enemy light armour platoon, A Coy is also on the move to close in with the enemy.

C coy and the Manchuko cavalry squadron moves deeper behind enemy lines and will set up a block force in approx. 5 turns.
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  #13  
Old September 16th, 2012, 02:44 AM

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Default Re: Japanese Long Campaign

Situation at Turn 35

The Soviet medium armour takes awhile but momentum and numbers are firmly in our favour. Our armour coy lost about a platoon of tanks before destroying all enemy tanks.

The situation is stabilising fast. The enemy, having lost their victory locations, are launching counterattacks to re-capture them, but inadvertently run into my infantry units, who dispatch all comers with very little casualties.
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  #14  
Old September 16th, 2012, 02:48 AM

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Default Re: Japanese Long Campaign

Situation at End Battle (turn 43)

By the end of the battle, there was only 1 medium armour platoon left. However, this force can hardly be expected to expel our entire force. The entire enemy units are wholly destroyed.

Body count was 80+ (Japanese) to 800+ (Soviets)

Next up, I was ordered to pursue the enemy without refitting and push on with a Advance mission into the enemy rear. Interestingly, the map provided was Czechoslovakia.
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  #15  
Old September 16th, 2012, 07:25 PM
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Default Re: Japanese Long Campaign

Which is a tiny error - perhaps generated by the pursuit mission using that batloc, but not overriding the name with a "local" one.

Batloc 41 Czechosolvakia is used with a local name override as a rare Manchoko "green and hilly" location as opposed to the usual batloc 20 reddish deserts. So the local name override seems not to have passed onto the special battle.

In which case - simply use the normal pre battle map edit functions to re-spin the map, or just ignore the name string which is merely flavour.

Andy
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  #16  
Old September 16th, 2012, 11:14 PM

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Default Re: Japanese Long Campaign

Mission
To Advance through the Map and secure the area of operations within 3 hours (roughly 61 turns)

Enemy
To expect approx. 2x enemy inf battalion and 1x armoured squardron, and up to 2x light/ medium artillery batteries.

Troops
Degawa Battalion will be supported by 1x 105mm Medium Batt (off-board), 1x 10cm Light Batt (on-board), 1x Manchuko Cavalry Squadron, 1x Light Armour Coy (Type 95 Ha-Go), 1x Medium Armour Coy (Type 97 Chi-Ha).

Terrain
This particular AO is not much different from what we had fought through earlier in the Changkufeng AO or the much earlier Delay mission in China Villages. Not too difficult to see it as a continuation of the earlier action, even though the map name is Czechoslovakia.

There is a stream bisecting the map running N-S. Since this stream is close to my deploy line, it doesn't have any significant tactical importance.

Roadswise, there are 2 main roads running E-W, and both are along the north and south extremeties of the AO itself. Both roads run through quite a number of wooded areas and ambushes or road blocks should be anticipated.

While the VLs are themselves in wooded areas, the immediate rear of these VLs are relatively open grasslands.

Battle Plan
A and B Coy will move along the North axis and advance against the north most objective. They will be supported by the Medium Armor Coy.

C Coy will move along the South axis and advance against the south most objective. They will be supported by the Light Armour Coy and the Manchuko Cavalry Squadron.

D Coy (which has the most casualties amongst the inf coy) will be in reserve, and most likely support the Northern force, which is also the force nearest to the centre objectives.

Bn Inf Guns will be pushing up along the North axis in support..
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  #17  
Old September 16th, 2012, 11:32 PM

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Default Re: Japanese Long Campaign

Situation at Turn 10
First Contact erupted around turn 5. The medium armor along the north axis discovered enemy armour ontop of a knoll that nicely overlooks the road itself. As the first platoon of the armor deploys to engage the armour, it quickly turned out to be an uneven contest. at 900m. These were T26 M1933, and their 45mm guns are real AT weapons compared to my Type 97 Chi-Ha, where the 57mm are more HE than AP.

The first platoon quickly disengaged itself after suffering the first 2 losses. We pushed our infantry up to clear the immediate area and found another infantry platoon screening the armour. Destroyed the enemy infantry pretty quickly and dropped the first of our artillery into the enemy armour and luckily destroyed 1 of them with a direct hit. However, until we clear this knoll, we won't be able to continue along the road unobserved.

To that effect, we deploy B coy into line and order them to sweep the woods south of this knoll. If possible, they will attempt to close and destroy the enemy armour.

As for the road along the south. Our first contact was similarly a poor one. Our point tank was ambushed and destroyed by enemy infantry in the woods, approx. 600 metres after crossing the stream. As we push up our cavalry and infantry to sweep the woods, we suffered further enemy artillery dropping on us, stymieing our advance.

This fight is more challenging than previous encounters so far.
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  #18  
Old September 18th, 2012, 11:49 AM

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Default Re: Japanese Long Campaign

Situation at Turn 17

On the northern road, we have neutralised the enemy armour and presence around the road. Our force can resume marching and moving along the road towards the north most objectives.

As for the southern road, we have managed to slide around the flank of the enemy infantry and cleared the road blocks, at the expense of 1 armour platoon. Similarly, our forces there will resume the march along the road towards the south most objectives.

The artillery situation has improved somewhat. The enemy mortars around the south VLs will soon find themselves under heavy bombardment by my artillery.
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  #19  
Old September 18th, 2012, 08:56 PM

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Default Re: Japanese Long Campaign

Situation at Turn 27

The past 6-8 turns were relatively uneventful. We had passed the first line of resistance and there wasn't any further roadblocks to delay us.

On the North road, the point platoon (Pl 1/ A Coy) discovered the enemy armor parked along the main road and are now deployed to attack the enemy tanks. These are the same T26s that caused considerable havoc on my armour earlier on. They don't seem to realise that their front line has been penetrated.

The follow on platoons are from D Coy and they will begin to deploy into line, heading towards the first objectives in the north.

Elsewhere on the South road, our forces are deploying into line as well, and preparing to move towards their first objectives in the south.
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  #20  
Old September 19th, 2012, 09:38 PM

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Default Re: Japanese Long Campaign

Situation at Turn 32

On the North sector, Pl 1 has destroyed the enemy armour platoon along the road. D Coy is deploying into battle line and B Coy is moving up as reserve. Most of my infantry casualties have been from enemy artillery, in fact, I've lost Pl 3 HQ section to enemy artillery and with that Pl 3 will not follow up into the attack for now.

As for the South sector, things are also relatively quiet, except for a HMG section on the VLs which has been neutralised. The cavalry will cover C Coy's left flank as they push up.
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