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  #1  
Old January 3rd, 2014, 03:03 AM
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Confused Re: Hesco Infantry Base MoD 1.0

Quote:
Originally Posted by Imp View Post
Hex height *
Obstacle Height <
Density >
Can you point me to the documentation?
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  #2  
Old January 4th, 2014, 02:45 AM
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Default Re: Hesco Infantry Base MoD 1.0

Map editor help files though < > are new so may not have been added in which case will be in patch notes
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Old July 5th, 2015, 08:22 AM
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Default Re: Hesco Infantry Base MoD 1.0

Very nice!
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Old January 4th, 2014, 09:24 AM
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Default Re: Hesco Infantry Base MoD 1.0

All the shortcuts are listed in the help file that appears when you are in the editor. In the case of < and > for Obstacle Height and Density , these only perform that function in the custom editor and are clearly marked "CUSTOM MAP EDITOR" in the help file

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  #5  
Old January 4th, 2014, 04:56 PM
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Thumbs up Re: Hesco Infantry Base MoD 1.0

"...with the ability to adjust the building code to allow the ground under buildings to be raised up (my emphasis added) so troops in them have the ability to overlook the surrounding terrain." SpMBT Guide Extended CD Features, Game Manual, version 13 March 2013.

I'm looking forward to the 2014 release!
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Old January 4th, 2014, 10:15 PM
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Default Re: Hesco Infantry Base MoD 1.0

You forgot the important part at the beginning of that sentance--------- "We hope" It might happen, it might not. That depends on a number of factors. I didn't promise anything, I said " We hope"

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Old February 16th, 2014, 10:40 AM
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Question Re: Hesco Infantry Base MoD 1.0

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Originally Posted by DRG View Post
You forgot the important part at the beginning of that sentance--------- "We hope" It might happen, it might not. That depends on a number of factors. I didn't promise anything, I said " We hope"
Give Hope a chance! So, with the 2014 release will designers have the ability to allow the ground under buildings,"...to be raised up so troops in them have the ability to overlook the surrounding terrain?"

Also, sometime in 2013, I raised the question of planned troop disembarkation from an APC, where a scenario designer can plan a unit to disembark from an APC at the end of a waypoint. If not considered in 2014, how about in 2015? I think it would add tremendous value to the game.
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Old February 16th, 2014, 10:50 AM
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Default Re: Hesco Infantry Base MoD 1.0

Not going to happen this year. We had hoped it would but as simple as it sounds it affects a fundamental part of the building placement code that has spin off effects we neither have the time or enthusiasm to tackle at this time

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Old July 6th, 2015, 11:15 AM
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Default Re: Hesco Infantry Base MoD 1.0

Is anyone able to "work the magic" necessary to create the different zoom levels for buildings?
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