|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |
|

January 3rd, 2014, 03:03 AM
|
 |
Captain
|
|
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
|
|
Re: Hesco Infantry Base MoD 1.0
Quote:
Originally Posted by Imp
Hex height *
Obstacle Height <
Density >
|
Can you point me to the documentation?
|

January 4th, 2014, 02:45 AM
|
 |
General
|
|
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
|
|
Re: Hesco Infantry Base MoD 1.0
Map editor help files though < > are new so may not have been added in which case will be in patch notes
__________________
John
|

July 5th, 2015, 08:22 AM
|
 |
Corporal
|
|
Join Date: Jul 2011
Location: Mattawan, Michigan-USA
Posts: 87
Thanks: 52
Thanked 13 Times in 8 Posts
|
|
Re: Hesco Infantry Base MoD 1.0
Very nice! 
|

January 4th, 2014, 09:24 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,703
Thanks: 4,146
Thanked 5,941 Times in 2,922 Posts
|
|
Re: Hesco Infantry Base MoD 1.0
All the shortcuts are listed in the help file that appears when you are in the editor. In the case of < and > for Obstacle Height and Density , these only perform that function in the custom editor and are clearly marked "CUSTOM MAP EDITOR" in the help file
Don
|
The Following User Says Thank You to DRG For This Useful Post:
|
|

January 4th, 2014, 04:56 PM
|
 |
Captain
|
|
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
|
|
Re: Hesco Infantry Base MoD 1.0
"...with the ability to adjust the building code to allow the ground under buildings to be raised up (my emphasis added) so troops in them have the ability to overlook the surrounding terrain." SpMBT Guide Extended CD Features, Game Manual, version 13 March 2013.
I'm looking forward to the 2014 release!
|

January 4th, 2014, 10:15 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,703
Thanks: 4,146
Thanked 5,941 Times in 2,922 Posts
|
|
Re: Hesco Infantry Base MoD 1.0
You forgot the important part at the beginning of that sentance--------- "We hope" It might happen, it might not. That depends on a number of factors. I didn't promise anything, I said " We hope"
Don
|

February 16th, 2014, 10:40 AM
|
 |
Captain
|
|
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
|
|
Re: Hesco Infantry Base MoD 1.0
Quote:
Originally Posted by DRG
You forgot the important part at the beginning of that sentance--------- "We hope" It might happen, it might not. That depends on a number of factors. I didn't promise anything, I said " We hope"
|
Give Hope a chance! So, with the 2014 release will designers have the ability to allow the ground under buildings,"...to be raised up so troops in them have the ability to overlook the surrounding terrain?"
Also, sometime in 2013, I raised the question of planned troop disembarkation from an APC, where a scenario designer can plan a unit to disembark from an APC at the end of a waypoint. If not considered in 2014, how about in 2015? I think it would add tremendous value to the game.
|

February 16th, 2014, 10:50 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,703
Thanks: 4,146
Thanked 5,941 Times in 2,922 Posts
|
|
Re: Hesco Infantry Base MoD 1.0
Not going to happen this year. We had hoped it would but as simple as it sounds it affects a fundamental part of the building placement code that has spin off effects we neither have the time or enthusiasm to tackle at this time
Don
|

July 6th, 2015, 11:15 AM
|
 |
Major
|
|
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,063
Thanks: 386
Thanked 455 Times in 327 Posts
|
|
Re: Hesco Infantry Base MoD 1.0
Is anyone able to "work the magic" necessary to create the different zoom levels for buildings?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|