|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |
|

January 20th, 2017, 02:24 AM
|
 |
Major
|
|
Join Date: Jun 2005
Posts: 1,009
Thanks: 143
Thanked 366 Times in 194 Posts
|
|
Re: Scenario
Saint Cloud, Algeria
November 9, 1942-
Three times have the Vicy French holding Saint Cloud thrown back the Americans of the 18th Regimental Combat Team, the 1st Infantry Division's drive on Oran has stalled because of this...
...Greer, commanding the 18th Infantry, deploys all artillery availiable to him, fully intent on taking Saint Cloud with the fourth attack...
|
The Following 3 Users Say Thank You to wulfir For This Useful Post:
|
|

January 20th, 2017, 02:35 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,630
Thanks: 4,069
Thanked 5,836 Times in 2,878 Posts
|
|
Re: Scenario
Woo-Hoo....Christmas in January.... 
|

January 21st, 2017, 03:14 AM
|
 |
Major
|
|
Join Date: Jun 2005
Posts: 1,009
Thanks: 143
Thanked 366 Times in 194 Posts
|
|
Re: Scenario
Wasserborn, Silesia,
Germany,
February 3, 1945-
Early in the fighting for Breslau a Soviet forces managed to cross the Oder river at a couple of places, one Soviet bridgehad was established near Wasserborn. Hauptmann Eberhard Seiffert was ordered to deal with this problem...
...at his disposal a weak force of infantry and Volkssturm with a single infantry gun as support and one company of pioneers expected to work miracles with their flamethrowers...
|
The Following 3 Users Say Thank You to wulfir For This Useful Post:
|
|

January 22nd, 2017, 04:30 PM
|
First Lieutenant
|
|
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
|
|
Re: Scenario
Well that sounds good. Can't wait to make maps with them.
|
The Following User Says Thank You to Ts4EVER For This Useful Post:
|
|

January 22nd, 2017, 06:07 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,630
Thanks: 4,069
Thanked 5,836 Times in 2,878 Posts
|
|
Re: Scenario
Quote:
Originally Posted by Ts4EVER
Well that sounds good. Can't wait to make maps with them.
|
Summer trees are totally redone
Autumn trees reworked a bit so they aren't as colourful
Winter trees have been reworked a bit and all sets have had more added which mixes things up better
on top of that there are pure coniferous sets for summer and winter and those will be autogenerated on maps
Add to that ...vineyards ( summer and winter ), coconut plantations/ groves and the style for plain orchard has been altered summer autumn and winter
What was winter grass in the game is now " very light snow " because there is a new "light snow" set ( all levels covered )
Deep water has been added ( ground level only naturally )
The dry short grass set has been totally redone as has impassible terrain ( all levels covered )
There is a new "scrub grass" set in dark brown tones for all levels useful on maps between November and March
Theres a new bare field that represents either a freshly planted one or a freshly harvested one
The green crop set was totally reworked as well.
Thats it ( so far ) 
|
The Following 3 Users Say Thank You to DRG For This Useful Post:
|
|

January 22nd, 2017, 08:12 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,630
Thanks: 4,069
Thanked 5,836 Times in 2,878 Posts
|
|
Re: Scenario
a tiny sneak peak at some of what's been added..... I'm limited in what I can post and the more I try to show the smaller it gets
but the new orchards and vineyards are there along with the scrubgrass and light snow ( and the bare field....it has vineyards and orchards on it now....one reason it's in there is to be a base
Early winter pines and mixed forest.. The water colour palette has been changed too

Last edited by DRG; January 22nd, 2017 at 08:33 PM..
|
The Following 2 Users Say Thank You to DRG For This Useful Post:
|
|

January 22nd, 2017, 09:25 PM
|
 |
Major
|
|
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,055
Thanks: 377
Thanked 449 Times in 325 Posts
|
|
Re: Scenario
Very Nice! - Love the vineyards!
|

January 22nd, 2017, 10:12 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,630
Thanks: 4,069
Thanked 5,836 Times in 2,878 Posts
|
|
Re: Scenario
Quote:
Originally Posted by scorpio_rocks
Very Nice! - Love the vineyards!
|
Thanks, that's one of my favourites not just because it's instantly recognisable for what it represents at all zoom levels but also because it transforms the look of any other terrain it's placed over including slopes and hills but also because......it's all done with a single tile .
Don

Last edited by DRG; January 22nd, 2017 at 11:00 PM..
|
The Following 2 Users Say Thank You to DRG For This Useful Post:
|
|

January 23rd, 2017, 03:48 AM
|
Corporal
|
|
Join Date: Feb 2013
Posts: 89
Thanks: 17
Thanked 25 Times in 12 Posts
|
|
Re: Scenario
Wow, that`s looking great. Will be a very good update.
By the way, if I may ask, what about the "turret and/or hull facing changes *MAY* now draw enemy opportunity fire", that was planned for last patch but had been dropped? Will it be included in the new patch?
Cheers
Mario
|

January 23rd, 2017, 12:51 PM
|
 |
Private
|
|
Join Date: Jun 2006
Posts: 32
Thanks: 103
Thanked 15 Times in 9 Posts
|
|
Re: Scenario
Thanks! Looks awesome! For a second I thought it was going to be stone walls, but this is great too! 
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|