.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old February 6th, 2015, 05:08 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Can someone explain the new hills please

No change to LOS as far as I have noticed, being behind a ridge line is not safe the game calculates LOS as stated above. The further away the "deeper" you can see.
Easy to see in practice by deploying units on & behind a ridge line & looking at their LOS.
The further back you are the more nearby hexes are obscured but you can still see the far ones.

As to the "if I can see you then you can see me"
If vision is marginal due to intervening hindrance terrain & dust one more shot can block LOS due to the invisible smoke produced.
On very rare & occasions I think it is possible for one unit to have LOS while the other doesn't. My guess hindrance calculation varies by a tiny amount due to crossing a hex side or some such & if vision is only just possible it blocks one.
Its so rare its not worth bothering about & there are so many factors involved I could be wrong, it might just be one units higher experience making the difference for example.
__________________
John
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.