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February 5th, 2017, 02:54 PM
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Shrapnel Fanatic
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Re: Normandy 1944
If you have the original "scenario" set up saved. post it
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February 5th, 2017, 10:23 PM
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Second Lieutenant
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Re: Normandy 1944
Quote:
Originally Posted by DRG
If you have the original "scenario" set up saved. post it
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Not sure how to do that?
It was standard random June 1944 Normandy map Britain V Germany, with beach. Largest Map. Everything set to normal, except Artillery at 175%.(and British set to 110% spotting and 110% shooting, actually an accident since I had been doing an earlier German v USSR scenario set in June 1941 and did not notice to change it back).
German forces Command group (safely far in at rear) One Company SS Tiger Tanks (14 Tanks)Not dug in in fairly close formation on open ground (not in trees or behind hedgerows, etc).
British forces Command Group and Foo (both on Patrol ships) 10 Spotter aircraft (Auster) one 16 inch Battleship, two 15 inch Battleship, one 14 inch battleship, one 8 inch Heavy Cruiser. Game length set to 39 turns.
I set up the spotter aircraft runs to make sure the German tanks were well and truly spotted and then set the game to run on computer control. Results as above.
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February 6th, 2017, 02:38 AM
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General
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Join Date: Jul 2008
Location: Uk
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Re: Normandy 1944
Try doing again but modify tank speed to 2 or less, use a smaller map & place all victory hexes near the tanks so the AI concentrates on that area.
Not as effective as you might think, need a near miss to flip a tank from the web.
http://www.kbismarck.org/forum/viewtopic.php?t=3450
__________________
John
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February 6th, 2017, 03:50 AM
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Second Lieutenant
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Re: Normandy 1944
Gentlemen, let me make it clear the German Tiger Company did not move, at all, during the entire 39 turns of bombardment by four Battleships and a Heavy Cruiser. I repeat they did NOT move at all (other than one Tiger that retreated fairly early on). The tanks sat there, got bombarded by 16 inch, 15 inch, 14 inch and 8 inch guns for turn after turn.
At the end one tank was destroyed, one was immobilised, one tank had run away and just two other tanks even had to button up. That was the total effect of well over 30 turns of heavy naval gun bombardment on tanks, not moving, in the open, that were the only possible target, with maximum visibility and artillery set to 175% of normal, and with a 10% plus to both British spotting and firing.
Let me be clear I love this game, but I think Naval gun Fire support is under powered (and WWII Air is rather over powered). Not the end of the world.
Last edited by IronDuke99; February 6th, 2017 at 03:59 AM..
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February 6th, 2017, 04:25 AM
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Second Lieutenant
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Re: Normandy 1944
Just to make my position clear I think artillery in our game is, generally, a fair bit under powered in terms of causing casualties. I routinely play WWII games with artillery set at 175% and MBT games with artillery set at 150% (And I still think it is a bit under performing).
In both WWI and WWII artillery was the biggest killer of fighting soldiers, far ahead of Machine guns (another thing, I agree with Suhiir, our game also under estimates a little, especially MMG' and HMG's).
If my test had resulted in two or three Tigers destroyed, two or three immobilised, and most of the rest retreating, all of them buttoned up, I would say that would have been a pretty realistic result.
I also contrast the result I got with four Battleships and a Heavy Cruiser, with using just five units of the best rocket armed Typhoons (the SAP rockets are much better than the AT rockets in the game) that would totally ruin a Company of late war Konigstigers even with say two units of late WWII SPAA. I doubt, very much, that is a historically accurate result.
As I said earlier, the Commander of the Panzer Lehr Division, in bemoaning his losses from days of allied air attacks while moving up to the Normandy front, says he only lost a total of five tanks from all these allied air attacks, although he lost many other soft and weaker AFV's...
The Naval Artillery Results are a bit too weak and the air force results a a fair bit too strong. Just my view.
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February 5th, 2017, 11:48 PM
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Second Lieutenant
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Join Date: May 2008
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Re: Normandy 1944
From your experiment report I see that only 5 tigers are accounted for while you have 14 others. What about those 14? Is there any chances that they escape unharmed because they quickly run away from the battlefield (due to suppression)? Maybe in the next experiment give them zero speed value?
Also don't forget that in the Normandy campaign, how many Tigers were actually decimated & blown up due to these high-caliber artillery? Compared to those that didn't blow up? We need to have quite a number of actual occurences of Tigers being pounced by high caliber artillery in the war, so we can rightly deduce the statistics. If it's just one or two samples, it's not enough for making conclusions of the high mortality rate. Maybe the samples can be obtained from the Russian front, which experienced a mighty titanic amount of artillery fires (and huge deployments of Tigers too).
Don't forget that war is chaotic. It could be there was another main factor that can wreck & destroy Tigers that way; the wrong Tiger at the wrong road at the wrong time maybe.
Just saying, food for thought.
Cheers!
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February 24th, 2017, 07:48 AM
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Second Lieutenant
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Re: Normandy 1944
Well my understanding is that basically in order to destroy a heavy tank you gotta score a direct hit. To immobilize a close miss (or direct hit by lower caliber). Battleships were designed to kill other BBs and heavy cruisers by direct fire with their main armament while saving their secondaries--mostly 4- or 5-inch--for smaller targets like destroyers or torpedo boats. Given that even large tanks are even smaller targets and that the BBs were firing indirectly in your trial, who's to say that the result was unrealistic?
Just my two centavos; perhaps someone better informed might help us out here. Cheers.
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February 25th, 2017, 07:52 AM
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Second Lieutenant
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Re: Normandy 1944
Quote:
Originally Posted by jivemi
Well my understanding is that basically in order to destroy a heavy tank you gotta score a direct hit. To immobilize a close miss (or direct hit by lower caliber). Battleships were designed to kill other BBs and heavy cruisers by direct fire with their main armament while saving their secondaries--mostly 4- or 5-inch--for smaller targets like destroyers or torpedo boats. Given that even large tanks are even smaller targets and that the BBs were firing indirectly in your trial, who's to say that the result was unrealistic?
Just my two centavos; perhaps someone better informed might help us out here. Cheers.
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When engaging other ships, I presume the gun would be loaded with AP shells. Not so with indirect targets, which would be HE.
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February 25th, 2017, 09:48 PM
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Second Lieutenant
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Join Date: May 2012
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Re: Normandy 1944
Quote:
Originally Posted by RightDeve
Quote:
Originally Posted by jivemi
Well my understanding is that basically in order to destroy a heavy tank you gotta score a direct hit. To immobilize a close miss (or direct hit by lower caliber). Battleships were designed to kill other BBs and heavy cruisers by direct fire with their main armament while saving their secondaries--mostly 4- or 5-inch--for smaller targets like destroyers or torpedo boats. Given that even large tanks are even smaller targets and that the BBs were firing indirectly in your trial, who's to say that the result was unrealistic?
Just my two centavos; perhaps someone better informed might help us out here. Cheers.
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When engaging other ships, I presume the gun would be loaded with AP shells. Not so with indirect targets, which would be HE.
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Yes, so would I. Unfortunately for the Japanese in the naval battle off Samar, their armor-piercing shells usually passed through the "baby flattops" and destroyer escorts without exploding. Apparently unnerved and disoriented by waves of carrier air attacks, damage to many ships and loss of the Musashi the day before; plus constant strafing attacks by planes (armed only with HE) this day, along with determined torpedo attacks by the escorts, they believed they were engaging fleet carriers and cruisers IIRC.
Last edited by jivemi; February 25th, 2017 at 10:16 PM..
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February 26th, 2017, 06:32 AM
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Second Lieutenant
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Join Date: Jan 2015
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Re: Normandy 1944
Quote:
Originally Posted by jivemi
Well my understanding is that basically in order to destroy a heavy tank you gotta score a direct hit. To immobilize a close miss (or direct hit by lower caliber). Battleships were designed to kill other BBs and heavy cruisers by direct fire with their main armament while saving their secondaries--mostly 4- or 5-inch--for smaller targets like destroyers or torpedo boats. Given that even large tanks are even smaller targets and that the BBs were firing indirectly in your trial, who's to say that the result was unrealistic?
Just my two centavos; perhaps someone better informed might help us out here. Cheers.
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They would, as others have pointed out, have been using High Explosive shells not AP. Armour piecing shells were for use on armoured warships (Cruisers and above) and, occasionally, concrete gun emplacements, etc. HE was used against smaller warships and land targets. Battleship shells used at Normandy could be up to 16 inch (406mm) size
Here are a couple of WWII RN instructional films, in colour, about Naval Gunfire support. The first one is a deliberate bombardment of a known position, the second a more 'off the cuff' shoot, against enemy SP Guns.
The Cruiser is a Colony class Light 6 inch Cruiser, the Aircraft Fleet Air Arm Seafires (naval version of the Spitfire). Warships could, of course, also use ground FOO control
https://www.youtube.com/watch?v=t2qIU5SH_s8
https://www.youtube.com/watch?v=U-OLPzwpAuU
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