Re: immobilized vehicles
The game only models disablements that would require specialised assistance, broken axels, thrown track, deeply mired in a swamp/mud etc. We have not modelled repairs/unstucking into the game because we don't want to model it into the game. You need to accept that the vehicle is disabled, cannot be readily repaired and move on.
*I* for one have no problem with this way of handling it all the way back to SP1. You try moving too fast through rough or whatever and the vehicle is immobilised....... c'est la guerre, live with it. If we had thought otherwise we would have added it the capability to the game by now.
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