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  #11  
Old March 8th, 2002, 11:53 PM
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Default Re: shipyard graphics

There is one golden rule of thumb on SE IV:

EVERYTHING is changable.
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  #12  
Old March 9th, 2002, 12:04 AM

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Default Re: shipyard graphics

abilities.txt is not used by the game, it is just a reference file for modders.
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  #13  
Old March 9th, 2002, 12:04 AM

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Default Re: shipyard graphics

Yeah, except in this case it's wrong.

You can change abilities.txt.. but it won't do anything. It's just a FYI file.

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  #14  
Old March 9th, 2002, 01:00 AM
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Default Re: shipyard graphics

Rlaney:
No problem. Glad I could help. There are pictures like that for the Ferengi, Romulans, Klingons and Cardassians in BotF, which I could post for you if you want them.
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  #15  
Old March 9th, 2002, 03:35 AM

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Default Re: shipyard graphics

Thanks again Imperator. I don't need any others as that is going to be under a unique tech so... I would like to find a way to make planets more difficult to wipe out. I don't think 1 escort with 1 depleted uranium cannon should be able to kill 47 million people in 10 combat turns. If I up the maximum damage to kill population then that also becomes the minimum damage any weapon does against the planet. Maybe make it so only drones can target planets??? Then you'd need a bomber to wipe out a planet. I don't know how the ai would handle it though so I'll have to keep playin with things. Ideas welcome.
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  #16  
Old March 9th, 2002, 03:43 AM
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Default Re: shipyard graphics

Well, I don't have Gold yet, so I don't know about drones. You could try increasing the damage resistance of population by x100, and then do the same for planetary napalm. That way, other ship-bound weapons would be virtually useless against a planets population. The problem with this method though is that Weapons Platforms can be destroyed really easily and quickly be a single Planetary Napalm.
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  #17  
Old March 9th, 2002, 03:47 AM

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Default Re: shipyard graphics

Nope, as I said, you increase the damage resistance and that becomes the minimum damage any weapon does. I tried removing the tageting ability of most weapons but the ai didn't handle that very well at all. Have to seriously modify the ai files to make them send ships with planet targeting ability or troops but then also have to adjust weapon platforms so that they aren't overwhelmingly powerful against ships that can't target them. Once you change one then gotta change half a dozen others to maintain balance.

[ 09 March 2002: Message edited by: Rlaney ]

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  #18  
Old March 9th, 2002, 03:49 AM
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Default Re: shipyard graphics

Huh? That doesn't make since. Doesn't the damage resistance equal how much damage needs to be done in order to kill one population unit? How does that become the minimum damage?
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  #19  
Old March 9th, 2002, 03:51 AM

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Default Re: shipyard graphics

Don't know how but it does. set it to 1000 and had a cap ship missile I do 504000 in damage.
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  #20  
Old March 9th, 2002, 03:54 AM
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Default Re: shipyard graphics

Hmm... that seems like a bug to me.

Are you looking at the line:
Damage Points To Kill One Population := 10
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