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March 8th, 2002, 11:53 PM
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Brigadier General
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Join Date: Dec 2001
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Re: shipyard graphics
There is one golden rule of thumb on SE IV:
EVERYTHING is changable.
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March 9th, 2002, 12:04 AM
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Lieutenant Colonel
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Join Date: Feb 2001
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Re: shipyard graphics
abilities.txt is not used by the game, it is just a reference file for modders.
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March 9th, 2002, 12:04 AM
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National Security Advisor
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Re: shipyard graphics
Yeah, except in this case it's wrong.
You can change abilities.txt.. but it won't do anything. It's just a FYI file.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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March 9th, 2002, 01:00 AM
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Shrapnel Fanatic
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Re: shipyard graphics
Rlaney:
No problem. Glad I could help. There are pictures like that for the Ferengi, Romulans, Klingons and Cardassians in BotF, which I could post for you if you want them.
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March 9th, 2002, 03:35 AM
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Private
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Re: shipyard graphics
Thanks again Imperator. I don't need any others as that is going to be under a unique tech so... I would like to find a way to make planets more difficult to wipe out. I don't think 1 escort with 1 depleted uranium cannon should be able to kill 47 million people in 10 combat turns. If I up the maximum damage to kill population then that also becomes the minimum damage any weapon does against the planet. Maybe make it so only drones can target planets??? Then you'd need a bomber to wipe out a planet. I don't know how the ai would handle it though so I'll have to keep playin with things. Ideas welcome.
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March 9th, 2002, 03:43 AM
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Shrapnel Fanatic
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Re: shipyard graphics
Well, I don't have Gold yet, so I don't know about drones. You could try increasing the damage resistance of population by x100, and then do the same for planetary napalm. That way, other ship-bound weapons would be virtually useless against a planets population. The problem with this method though is that Weapons Platforms can be destroyed really easily and quickly be a single Planetary Napalm.
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March 9th, 2002, 03:47 AM
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Private
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Re: shipyard graphics
Nope, as I said, you increase the damage resistance and that becomes the minimum damage any weapon does. I tried removing the tageting ability of most weapons but the ai didn't handle that very well at all. Have to seriously modify the ai files to make them send ships with planet targeting ability or troops but then also have to adjust weapon platforms so that they aren't overwhelmingly powerful against ships that can't target them. Once you change one then gotta change half a dozen others to maintain balance.
[ 09 March 2002: Message edited by: Rlaney ]
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March 9th, 2002, 03:49 AM
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Shrapnel Fanatic
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Re: shipyard graphics
Huh? That doesn't make since. Doesn't the damage resistance equal how much damage needs to be done in order to kill one population unit? How does that become the minimum damage?
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March 9th, 2002, 03:51 AM
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Private
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Re: shipyard graphics
Don't know how but it does. set it to 1000 and had a cap ship missile I do 504000 in damage.
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March 9th, 2002, 03:54 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: shipyard graphics
Hmm... that seems like a bug to me.
Are you looking at the line:
Damage Points To Kill One Population := 10
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