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March 28th, 2019, 07:27 AM
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Captain
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Join Date: Apr 2011
Location: Poland
Posts: 926
Thanks: 93
Thanked 265 Times in 196 Posts
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Re: WinSPWW2 V12 ( 2019 ) Upgrade
Thank You for your years-lasting effort and devotion. I hope you are at least well rewarded (although I can't imagine how big the reward should be, to compensate for nerves and health...) 
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The Following 3 Users Say Thank You to Pibwl For This Useful Post:
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April 2nd, 2019, 06:12 PM
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Sergeant
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Join Date: Apr 2015
Posts: 212
Thanks: 42
Thanked 13 Times in 8 Posts
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Re: WinSPWW2 V12 ( 2019 ) Upgrade
Having installed the new patch and used the Z key it does work as it says however I think there's something else happening different to how it worked before the patch.
In the attachment the highlighted unit could recon fire using the Z key into the german hex after the patch it can't. Is this as intended or a bug. If it's as intended it will really make a huge difference to game play.
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March 22nd, 2019, 06:23 PM
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Corporal
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Join Date: Aug 2013
Location: Germany, Caliphate North Rhine Westphalia
Posts: 118
Thanks: 264
Thanked 65 Times in 32 Posts
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Re: WinSPWW2 V12 ( 2019 ) Upgrade
I think I can say that for everyone: We wholeheartedly wish you both and Tim Brooks that your beloved games will keep the players so well entertained for another 20 years to come. And a lot of health!
Thanks for this wonderful upgrade.
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March 22nd, 2019, 11:51 PM
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Sergeant
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Join Date: Jun 2005
Location: Die Operasionale Gebied
Posts: 375
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Thanked 88 Times in 58 Posts
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Re: WinSPWW2 V12 ( 2019 ) Upgrade
I See I'm going to have to buy the CD versions to get the features I want. Oh Well. Don you and Andy need holidays. May I suggest Mendoza, Argentina?
troopie
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Pamwe Chete
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March 23rd, 2019, 11:18 PM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 646
Thanks: 92
Thanked 77 Times in 57 Posts
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Re: WinSPWW2 V12 ( 2019 ) Upgrade
Quote:
Originally Posted by troopie
I See I'm going to have to buy the CD versions to get the features I want. Oh Well. Don you and Andy need holidays. May I suggest Mendoza, Argentina?
troopie
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beautiful place!!! Are you from Mendoza troopie?
__________________
"We are free and nothing else matters"
Jose de San Martin.
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March 25th, 2019, 03:39 AM
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Corporal
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Join Date: May 2011
Location: CA, USA
Posts: 130
Thanks: 109
Thanked 68 Times in 40 Posts
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Re: WinSPWW2 V12 ( 2019 ) Upgrade
Quote:
Originally Posted by Mobhack
It looks like the "A0 rallies everyone if close by" thing is another of these SP "folklore" items that have been "accepted" by all (including me!  ) since the year dot. probably from something stated on some old usenet forum or suchlike in the 90s...
looking at the actual rally code - A0 will only rally his subordinates, i.e. anyone attached to his A company (which includes company commanders for B, C etc as well as random platoons not individually attached to B,C etc coy). He is just another company commander.
So any rally that I or others may have seen with A0 will have been company command elements, or unattached platoon commanders or subunits of such platoons.
No big deal really, just another reason to keep A0 in the proper place - somewhere on the back line and away from all combat.
I may include a new test to see if A0 is nearby to give units a wee boost to their rally chance though.
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Will this stay the same as it has been for the next update?
__________________
"Never get out of the boat" Apocalypse Now
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March 25th, 2019, 04:25 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,997
Thanks: 491
Thanked 1,930 Times in 1,256 Posts
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Re: WinSPWW2 V12 ( 2019 ) Upgrade
Quote:
Originally Posted by Felix Nephthys
Quote:
Originally Posted by Mobhack
It looks like the "A0 rallies everyone if close by" thing is another of these SP "folklore" items that have been "accepted" by all (including me!  ) since the year dot. probably from something stated on some old usenet forum or suchlike in the 90s...
looking at the actual rally code - A0 will only rally his subordinates, i.e. anyone attached to his A company (which includes company commanders for B, C etc as well as random platoons not individually attached to B,C etc coy). He is just another company commander.
So any rally that I or others may have seen with A0 will have been company command elements, or unattached platoon commanders or subunits of such platoons.
No big deal really, just another reason to keep A0 in the proper place - somewhere on the back line and away from all combat.
I may include a new test to see if A0 is nearby to give units a wee boost to their rally chance though.
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Will this stay the same as it has been for the next update?
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No change there
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March 23rd, 2019, 01:25 AM
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Corporal
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Join Date: May 2011
Location: CA, USA
Posts: 130
Thanks: 109
Thanked 68 Times in 40 Posts
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Re: WinSPWW2 V12 ( 2019 ) Upgrade
Quote:
Originally Posted by DRG
* All games – If your core and support points result in a force that the AI, as player 2, cannot match then it will try to “level up” by increasing the experience and morale of the troops it has bought.
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How will this work exactly?
__________________
"Never get out of the boat" Apocalypse Now
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March 23rd, 2019, 08:13 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,678
Thanks: 4,113
Thanked 5,900 Times in 2,905 Posts
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Re: WinSPWW2 V12 ( 2019 ) Upgrade
Quote:
Originally Posted by Felix Nephthys
Quote:
Originally Posted by DRG
* All games – If your core and support points result in a force that the AI, as player 2, cannot match then it will try to “level up” by increasing the experience and morale of the troops it has bought.
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How will this work exactly?
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Well.. I was setting up a game to walk through the steps to explain how this would work when I discovered we have a problem with that code so the release for both games may be delayed
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March 23rd, 2019, 09:35 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,678
Thanks: 4,113
Thanked 5,900 Times in 2,905 Posts
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Re: WinSPWW2 V12 ( 2019 ) Upgrade
Quote:
Originally Posted by Felix Nephthys
Quote:
Originally Posted by DRG
* All games – If your core and support points result in a force that the AI, as player 2, cannot match then it will try to “level up” by increasing the experience and morale of the troops it has bought.
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How will this work exactly?
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It has been removed from the code
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