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  #11  
Old May 26th, 2021, 08:30 AM
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Default Re: Multi-layer and hex buildings

If memory serves I have used the "stacking" in both the in game and extended editor.

Mostly to make different or new building shapes, or to add grass, trees, orchards, grain or crops around them.
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  #12  
Old May 26th, 2021, 08:32 AM
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Default Re: Multi-layer and hex buildings

Also I don't think the game engine creates stackable buildings, but I could be wrong, (i.e. using the paint city square/grid). If it has I usually demolish it with some nice rubble. I could be wrong but I think it has to be done intentionally.
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Old May 26th, 2021, 08:55 AM

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Default Re: Multi-layer and hex buildings

Both
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  #14  
Old May 26th, 2021, 09:03 AM
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Default Re: Multi-layer and hex buildings

Oh this is going to be just so much fun

I was placing multi-hex building and 9 times out of 10 I was seeing the registration hex reporting as paved road.... then I placed some more and none did..... then I placed some more and it started up again but the issue is now known and repeatable but in some cases requires persistance


This is one that shows no paved road anywhere on it or around it but that does not mean that particular building is immune. I have examples of another one showing it and one of the same building placed but not showing it

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Old May 26th, 2021, 09:19 AM
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Default Re: Multi-layer and hex buildings

Quote:
Originally Posted by zovs66 View Post
Also I don't think the game engine creates stackable buildings, but I could be wrong, (i.e. using the paint city square/grid). If it has I usually demolish it with some nice rubble. I could be wrong but I think it has to be done intentionally.
Correct.Even when urban density is set to the max the game won't double stack builds but double stacking is not the issue even though it appeared to be at the start

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  #16  
Old May 26th, 2021, 10:41 AM
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Default Re: Multi-layer and hex buildings

This is all I have time for today but it proves there is indeed "paved road " on the hexes above those churches along the red line. Both T-34's moved the same number of hexes

Just a piece in the puzzle

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  #17  
Old May 26th, 2021, 10:59 AM
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Default Re: Multi-layer and hex buildings

Some call em churches some call em barns ...

and the world goes round and round
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Old May 26th, 2021, 11:12 AM
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Default Re: Multi-layer and hex buildings

It could be either but I built them as churches with a bell tower

If anyone can get SP2 to run see if the same thing happens
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  #19  
Old May 26th, 2021, 11:13 AM
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Default Re: Multi-layer and hex buildings

Again as a scenario designer and map maker I just accepted it as the way the engine draws those buildings, there are several that behave like that and several that don't. I found out the 'hard way' when I'd add say add a multi hex building and then throw a rough hex on it.

Here is all the stone ones and special buildings I think. There is some oddities here.

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  #20  
Old May 26th, 2021, 11:14 AM
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Default Re: Multi-layer and hex buildings

Those were from MBT but I am pretty sure WW2 is the same.

OOPS........ I hit edit instead of quote


There are code differences in the two games simply because WW2 was ported to windows a year after MBT but the map/building code should be exactly the same
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