.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old February 25th, 2022, 10:34 AM
zovs66's Avatar

zovs66 zovs66 is offline
First Lieutenant
 
Join Date: Mar 2011
Location: Ohio
Posts: 788
Thanks: 1,258
Thanked 576 Times in 313 Posts
zovs66 is on a distinguished road
Default Re: Long time listener/first time caller

Lol, I do know of a few pbem cg but not sure on the tourney ones.
__________________
ASL
Reply With Quote
  #12  
Old February 25th, 2022, 12:06 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
DRG will become famous soon enough
Default Re: Long time listener/first time caller

The one truly monster campaign in either game is the Anzac Campaign that Pyros built which contains 66 interconnected scenarios and there is a very good reason why there are not more of them. They require a level of commitment and support far beyond what most people have the time, skill or inclination to pursue

Only people who have never attempted to build one want more of them.
In MBT the largest campaign has 12 and the "Vietnam Campaign Porject" LZ-Xray only has 9.....66 is mindboggling

If you want to see what it takes to build something like that, read his explanation of how to use waypoints to their full potential in the GG

Look for.......
Quote:
For a much more detailed discussion about waypoints and their use click HERE

If you can read that though once and instinctively understand all the nuances of the procedure then you are qualified to build a multi-branching campaign
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc

Last edited by DRG; February 25th, 2022 at 12:43 PM..
Reply With Quote
  #13  
Old February 25th, 2022, 01:49 PM
zovs66's Avatar

zovs66 zovs66 is offline
First Lieutenant
 
Join Date: Mar 2011
Location: Ohio
Posts: 788
Thanks: 1,258
Thanked 576 Times in 313 Posts
zovs66 is on a distinguished road
Default Re: Long time listener/first time caller

It’s a good read, I had to read it twice and then was able to apply that knowledge to my scenarios and much smaller campaigns.
__________________
ASL
Reply With Quote
  #14  
Old February 25th, 2022, 03:02 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
DRG will become famous soon enough
Default Re: Long time listener/first time caller

Once you understand it's not straightforward GO HERE then THERE but requires some thought and experience with the game it can be quite useful, especially in a scenario where it keeps things interesting to randomize AI unit movement between a number of points
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #15  
Old March 3rd, 2022, 10:28 PM

Karagin Karagin is offline
BANNED USER
 
Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
Karagin is on a distinguished road
Default Re: Long time listener/first time caller

Waypoints are tricky, I have tried to use them and I am still trying. I can see the useful need for them and sooner or later (trial and error, lots of error) I will figure them out. But hey I am having fun. The games have a lot of life in them and every time I play them it's always something different that happens.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.