|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
August 3rd, 2023, 11:25 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,491
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
|
|
Re: Omaha Beach - Scen #9
Andy is absolutely correct. That green shows up when smoke is present. Pressing U gets rid of the smoke AND the weirdnesses along the western edge. So with this scenario I would suggest clearing smoke before ending your turn MIGHT "solve" the problem until we can (.... Maybe) figure out how to stop it
|
The Following 2 Users Say Thank You to DRG For This Useful Post:
|
|
August 3rd, 2023, 11:29 AM
|
Private
|
|
Join Date: Nov 2018
Location: Alsace - France
Posts: 35
Thanks: 19
Thanked 12 Times in 9 Posts
|
|
Re: Omaha Beach - Scen #9
Quote:
Originally Posted by Ts4EVER
Shameless self plug:
What you COULD do, if the scenario is bugged for now, is going into the Campaigns and Scenarios forum and download my Redux 29th Infantry Campaign.
The first scenario is about the Omaha Landings, but you can deploy your own force and the map is more accurate (made with the satellite data conversion tool that was not available back when scenario 9 was created).
Also, I still need testers because the campaign is WIP.
|
Hi Ts4EVER!
I've a little time.
I can test your scenario.
I'm going to dwnload it.
See you later.
__________________
" Mousse sois toujours vaillant et loyal "
"Boy's ship, be ever valiant and faithful"
"Si vis pacem, para bellum"
|
August 3rd, 2023, 05:28 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,491
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
|
|
Re: Omaha Beach - Scen #9
Quote:
Originally Posted by Ts4EVER
Shameless self plug:
What you COULD do, if the scenario is bugged for now, is going into the Campaigns and Scenarios forum and download my Redux 29th Infantry Campaign.
The first scenario is about the Omaha Landings, but you can deploy your own force and the map is more accurate (made with the satellite data conversion tool that was not available back when scenario 9 was created).
Also, I still need testers because the campaign is WIP.
|
Yes, and one possibility for you is to create a standalone Omaha scenario from that campaign that we can add to the game
|
August 4th, 2023, 09:31 AM
|
First Lieutenant
|
|
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
|
|
Re: Omaha Beach - Scen #9
Oh I will absolutely do that when the campaign is finished. In fact, I did that with the original version, so those scenarios already ingame could be replaced by the new ones with the satellite based maps.
|
The Following User Says Thank You to Ts4EVER For This Useful Post:
|
|
August 13th, 2023, 01:36 PM
|
Private
|
|
Join Date: Nov 2018
Location: Alsace - France
Posts: 35
Thanks: 19
Thanked 12 Times in 9 Posts
|
|
Re: Omaha Beach - Scen #9
Okay. So I've started again this scenario, saving turn after turn in a new slot each tile (1 turn, 1 slot).
Arriving at the end of turn 5, I've turn off smoke, saved again my game. turned off the game and restart. miracle: I'm arrived on turn 6... with a lot of green on the left of the screen. But I'm on turn 6: victory!
Thanks for your help and I hope this issue will be settled for the next upload!
Cautious as a snake walking on eggs, I'm goein to continue to save the game, turn after turn (for this issue appear on turn 12 again).
So, guys, you're are superguys (better than superman ).
So long and good speed!
__________________
" Mousse sois toujours vaillant et loyal "
"Boy's ship, be ever valiant and faithful"
"Si vis pacem, para bellum"
|
The Following User Says Thank You to Second-Maître Laurent For This Useful Post:
|
|
October 2nd, 2023, 06:30 AM
|
|
Corporal
|
|
Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 45
Thanked 12 Times in 10 Posts
|
|
Re: Omaha Beach - Scen #9
Hi,
Just came across this thread and I have the same problem with the game crashing. It seems to happen in long, large scenarios (large army, large map) when the green hexes on the left of the map appear. I play a lot of AI vs. AI. Sometimes restoring from the last save game helps, sometimes not. The 'clear smoke' function gets rid of the green hexes on the left but they come back as soon as smoke appears.
It happens on all the big scenarios I've played in the last couple years, since the upgrade before this last one. I like to make changes to scenarios, like a "what if" situation, and have the PC play itself so I figured the changes were to blame before I saw this thread.
I just thought I'd let you know in case it helps.
__________________
"The beatings will continue until morale improves!"
|
The Following User Says Thank You to Beeg For This Useful Post:
|
|
October 2nd, 2023, 09:35 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,491
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
|
|
Re: Omaha Beach - Scen #9
I think in furure in cases like this where the game is crashing for people we need to see details of their computer and memory and info on what else may have been going on at the same time
Also....... saying things like "It happens on all the big scenarios I've played in the last couple years" Just that does not help us without examples of what scenarios were being played and how they were being played ( AI vs Human or AI vs AI )
What this thread amounts to is TWO (2) players have noticed a problem on a thread that has 877 (to date) views AND we have a player would has now playtested 624 scenarios ( from BOTH SIDES ) and he has not reported a problem
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
October 2nd, 2023, 10:19 AM
|
|
First Lieutenant
|
|
Join Date: Mar 2011
Location: Ohio
Posts: 788
Thanks: 1,258
Thanked 576 Times in 313 Posts
|
|
Re: Omaha Beach - Scen #9
In the last 23 years or so, I have never had a CTD with any versions of SPWW2 (or MBT for that matter), playing small, medium or large or CGs. I have played and designed several large to huge scenario and "my" play tester to my knowledge never had a CTD with any of my scenarios.
Just my thoughts and experiences.
__________________
ASL
|
The Following 2 Users Say Thank You to zovs66 For This Useful Post:
|
|
October 2nd, 2023, 10:24 AM
|
|
Corporal
|
|
Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 45
Thanked 12 Times in 10 Posts
|
|
Re: Omaha Beach - Scen #9
Just thought it might be helpful. smh
__________________
"The beatings will continue until morale improves!"
Last edited by Beeg; October 2nd, 2023 at 10:43 AM..
|
October 3rd, 2023, 05:11 AM
|
|
Corporal
|
|
Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 45
Thanked 12 Times in 10 Posts
|
|
Re: Omaha Beach - Scen #9
Suggestion: Play scenario #400 (Tarawa, 11/20/43) as AI vs AI and let the game run. Around turn 40 it always crashes for me.
If this is a bug I would assume it happens for everyone but, if not, then it's something on my end.
Thank you for your time.
__________________
"The beatings will continue until morale improves!"
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|