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  #1  
Old January 13th, 2024, 11:43 PM
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Default Re: Some little odd things

I tried a test where I bought 6 emplacements and just auto deployed them and all but one showed suppression by turn 2

I tried another where I manually placed them and I kept them more or less close together by formation and they did not show supression to turn 6 when I stopped testing for the night so it may have to do with how close the subordinate units are from the command unit but testing is still ongoing
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  #2  
Old January 14th, 2024, 07:42 PM
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Default Re: Some little odd things

Quote:
Originally Posted by DRG View Post
I tried a test where I bought 6 emplacements and just auto deployed them and all but one showed suppression by turn 2

I tried another where I manually placed them and I kept them more or less close together by formation and they did not show supression to turn 6 when I stopped testing for the night so it may have to do with how close the subordinate units are from the command unit but testing is still ongoing
Problem is that while fortifications may be purchased as a group they're rarely deployed that way.

Live with it or get creative.
One could change the formation to "company" level then each individual fortification being "Platoon" level.
May "fix" the problem.
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Old January 15th, 2024, 12:24 AM
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Default Re: Some little odd things

Quote:
Originally Posted by Suhiir View Post
Quote:
Originally Posted by DRG View Post
I tried a test where I bought 6 emplacements and just auto deployed them and all but one showed suppression by turn 2

I tried another where I manually placed them and I kept them more or less close together by formation and they did not show supression to turn 6 when I stopped testing for the night so it may have to do with how close the subordinate units are from the command unit but testing is still ongoing
Problem is that while fortifications may be purchased as a group they're rarely deployed that way.

Live with it or get creative.
One could change the formation to "company" level then each individual fortification being "Platoon" level.
May "fix" the problem.


OK....... try that and let me know what the result is.
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  #4  
Old January 15th, 2024, 05:14 AM
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Default Re: Some little odd things

Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by Suhiir View Post
Quote:
Originally Posted by DRG View Post
I tried a test where I bought 6 emplacements and just auto deployed them and all but one showed suppression by turn 2

I tried another where I manually placed them and I kept them more or less close together by formation and they did not show supression to turn 6 when I stopped testing for the night so it may have to do with how close the subordinate units are from the command unit but testing is still ongoing
Problem is that while fortifications may be purchased as a group they're rarely deployed that way.

Live with it or get creative.
One could change the formation to "company" level then each individual fortification being "Platoon" level.
May "fix" the problem.
OK....... try that and let me know what the result is.
A) If all the subordinate units are within 5 hexes of the HQ unit NO suppression.

B) If a subordinate unit is within 5 hexes of ANY other unit they seem to be suppressed much less often, if at all.

C) A SOLO (i.e. no subordinate units) fortification, even if it's the HQ unit, within, or outside of, command range of other units gets suppressed about 50% of the time often.
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  #5  
Old January 15th, 2024, 05:28 AM
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Default Re: Some little odd things

Quote:
Originally Posted by Suhiir View Post
Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by Suhiir View Post
Problem is that while fortifications may be purchased as a group they're rarely deployed that way.

Live with it or get creative.
One could change the formation to "company" level then each individual fortification being "Platoon" level.
May "fix" the problem.
OK....... try that and let me know what the result is.
A) If all the subordinate units are within 5 hexes of the HQ unit NO suppression.

B) If a subordinate unit is within 5 hexes of ANY other unit they seem to be suppressed much less often, if at all.

C) A SOLO (i.e. no subordinate units) fortification, even if it's the HQ unit, within, or outside of, command range of other units gets suppressed about 50% of the time often.
Just wanted to add, I tend to play with Command set to off in my realism preferences, so this isn't a problem. I did notice the suppression to be about what Suhiir said above when I set Command to on, then it went away after I switched it off again.
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Old January 14th, 2024, 07:17 PM

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Default Re: Some little odd things

Glad to meet you Suhiir thanks for your help. Great game isnt it I think it has every weapon in ww2 in it, massive thanks to the people that built it. With the smoke I think it is not smoke ammo, I dont even think the MG bunker even has any smoke ammo. I think it is a smoke made when they fire so I think it would be a good idea if the developers could stop that or remove it because I dont think HMGs even if there is three of them like in a bunker make enough smoke to block the view but that is what I think is happening.
Thanks DRG yes I agree if there is only a few of something it should probably not be in the game.
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  #7  
Old January 15th, 2024, 09:04 AM
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Default Re: Some little odd things

The bottom line is if you leave units isolated and without visible support, they become "unhappy"

If they have other units nearby and they "know" they are not left hanging in the breeze they are less likely to become "unhappy"
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