quote:
Originally posted by PvK:
Of course, if you miss, you embarass yourself... and get stomped.
Hmmm...If you T/R yourself and miss the R, then you are stuck in the midst of the enemy fleet. But if you T/R the enemy and miss the R, then you are stuck next to only one ship. Looked at this way, T/R of an enemy is _more_ unbalancing than T/R of yourself (because it is less risky).
Plus, if you T/R an enemy ship, you can pull him into the midst of your fleet and all your buddies can kick his butt. (Just like high school.) Then you all run away before his buddies can catch you. Repeat as needed. Of course that would only work in tactical combat; the AI is too stupid (too noble?) to use gang tactics in strategic combat.
But, suppose you are trying to remain at a distance from the enemy fleet. If you are outnumbered then it would be better to be able to T/R yourself. If you outnumber the enemy, it would be better to T/R them (but then it's probably not so impt since you outnumber and outweigh them).
I really like the idea of T/R on yourself. It lets you make a hard-to-kill scout. On the whole, it doesn't seem unbalancing or illogical to me.
[ 17 April 2002: Message edited by: dmm ]