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  #11  
Old June 17th, 2002, 08:16 PM
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Default Re: Who wants to help with a mod?

oh, just forget that, I can't seem to upload anything to my website... want me to email the mod to you? (I'd send it now but it IS 2.3MB...)
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  #12  
Old June 18th, 2002, 09:52 AM

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Default Re: Who wants to help with a mod?

Huuh, you didn't put any link !!
2 Mb is really not a problem for me, I'm on broadband !
Put it where you want ... In the Mod forum (only) you have an upload file option, else email it at pdifolco@wanadoo.fr
I can also host the file thereafter (link only, I have webspace but no pages ! )
Let me have a look / play it solo before starting a game (I don't like playing humans "blind" )
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  #13  
Old June 19th, 2002, 06:49 PM
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Default Re: Who wants to help with a mod?

OK, how do I post a file to the mods forum? I don't see any attachment button there...

Oh, and by the way, once you finally do get the file, one way or another, if you want to play around with it a bit, don't start with low tech level because then you can't build any ships without preliminary research! (I just thought I'd leave that option available... it was in MOO2...)
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  #14  
Old June 19th, 2002, 06:52 PM
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Default Re: Who wants to help with a mod?

Quote:
Originally posted by Ed Kolis:
OK, how do I post a file to the mods forum? I don't see any attachment button there...

Once in the Mod forum, hit reply, then look to the left for an "upload file" option.
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  #15  
Old June 20th, 2002, 01:50 AM
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Default Re: Who wants to help with a mod?

Thanks! Actually I tried that now and I had a little trouble with it so I just thought to post the mod up at PBW's file archive. Just look under "SE4 mods", it's the Last one in the list :-)
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  #16  
Old June 20th, 2002, 10:25 AM

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Default Re: Who wants to help with a mod?

Ed,
I did get the file at SEIV, if you have problems uploading to the mod forum I can do it for you.

I just browsed the files, and there are things I like already :
* the reduced sizes
* the tech tree, with its clean categories instead of the standard mess !

I'll launch a solo game soon to see your changes, then will try modding some AI (I'm a newbie in that field however ! )
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  #17  
Old June 20th, 2002, 10:28 PM
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Default Re: Who wants to help with a mod?

Glad you like it!

Say, what do you mean by "clean categories instead of a jumbled mess" in the tech tree? How everything is almost anal-retentively compartmentalized into its own separate tech area? Or the slightly more realistic tech requirements for various things (which mostly don't matter anyway since you START with missiles I anyway so it doesn't matter that whether they require Explosive Warheads and Propulsion!)?
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  #18  
Old June 21st, 2002, 10:15 AM

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Default Re: Who wants to help with a mod?

I was refering to anal retention ... !
I did'nt study details enough to appreciate the new requirements, I still have to do that
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  #19  
Old July 10th, 2002, 10:43 PM
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Default Re: Who wants to help with a mod?

Starting this thread back up again...

I've been fiddling with everything, you might hate me for it, but I've done other minor and not-so-minor tweaks... just thought I'd let you know... one thing I did is reduced the cost of the "Mechanoids" racial trait to 500 points since nobody uses bioweapons anyway... if you were doing AI files I thought you might want to know about that before I totally mess everything up for you!

By the way, are you having any trouble with the sound effects? I noticed that they weren't working, so I copied the entire sounds folder (yes, all 30 MB of it) into my mod folder, but it STILL won't work...

edit: By the way, where does the screen name "PDF" come from? Is it just your initials? I ask because it's also a type of document file commonly used in Online manuals (damn them to Hell! )

[ July 10, 2002, 21:44: Message edited by: Ed Kolis ]
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  #20  
Old July 12th, 2002, 05:23 AM
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Default Re: Who wants to help with a mod?

I'd play a slow PBEM game (1 turn every 2-4 days) my real email is speedyhair@pacbell.net

And i'd love an email of the mod
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