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August 16th, 2002, 06:00 AM
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Sergeant
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Join Date: Feb 2001
Location: Richmond, VA
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Re: problem with "repeat orders" command
My problem with reapeat orders is running out of supply... If I don't have a resupply depot at one of the two destinations I SOL...
Or I could just be stupid...
Ken
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August 16th, 2002, 11:21 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: problem with "repeat orders" command
Quote:
I did figure out the "move around until zero MP" workaround but my God is that ever tedious; especially not good for a game that's already as micromanage-happy as this one.
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Adding a single order to a queue is tedious?
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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August 16th, 2002, 02:35 PM
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Lieutenant General
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Re: problem with "repeat orders" command
Quote:
Originally posted by javaslinger:
My problem with reapeat orders is running out of supply... If I don't have a resupply depot at one of the two destinations I SOL...
Or I could just be stupid...
Ken
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You can always insert resuply order (hot key "s" I think) sowhere in the loop.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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August 16th, 2002, 02:47 PM
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General
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Join Date: Mar 2001
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Re: problem with "repeat orders" command
Trouble with the resupply order is that it is resolved immediately, rather than when it is executed.
This doesn't really casue a problem for simple "move to planet, get mines, move to warp point, launch mines, move to resupply depot, repeat" situations, but for more complex order queues and ones which send your ship into remote territory, you really want an order which will look for the resupply depot which is nearest to the place where the ship is when it gets to that point in the queue.
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