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July 7th, 2002, 01:33 AM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: Call for Artists
Quote:
Originally posted by capnq:
quote: Stickyness. Is that even a word?
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Yes, except it's spelled "stickiness".
Oh... Well I knew that.. cough... uhh I think I hear someone calling me... 
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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July 7th, 2002, 05:00 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Call for Artists
There's not many games out there where you can actually get involved in the making of a game like this - that's what I love about the Space Empires series!
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July 8th, 2002, 02:01 AM
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Corporal
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Join Date: Feb 2001
Location: Manchester, England.
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Re: Call for Artists
Well, I've sent my e-mail. It'd be v cool if I get a response :-)
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July 10th, 2002, 10:28 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Call for Artists
I am not any great artist of any kind but i still do offer what i can do. I'll e-mail MM as soon as i get on my PC.
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Let the game begin!
Green bug from outa space!
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July 10th, 2002, 07:42 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Call for Artists
I just recieved this answer, I'll count faces in some of my models, and send a sample asap!
Quote:
> BTW what kind of models are you thinking of? Rendered pictures as in Space
> Empires IV or actual 3d models to be rendered realtime in the game?
These will be actual in-game renderings of models. If you could create one
sample model with a less than 500 polygon count as a sample, that would be
great.
Aaron
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[ July 10, 2002, 18:43: Message edited by: Andrés Lescano ]
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August 2nd, 2002, 07:49 AM
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Major
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Join Date: Aug 2000
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Re: Call for Artists
Sweeet
It looks like Space Empires is going 3D...
I wish I had better access to modeling software. The best Ive ever had was Povray/Moray, which frankly, got very frustrating.
Anyhow, based on what Ive seen of everyone's work, this should be awesome!
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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September 23rd, 2002, 01:49 AM
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Private
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Join Date: Sep 2002
Location: Slo
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Re: Call for Artists
Huh..
Based on the post date of the other fellow members i am a little bit late...
But is the offer still on the table?
I have some expirience in 3d modeling and mabybe i could help...
If you are interested, please tell me.
What are the margins?
tell me:
how many polys per model?
In which format should the model be in?
and stuff like that...
nTr aA Ego 
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September 29th, 2002, 04:33 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Call for Artists
I'd try to send my model anyway.
I had no news abouts this since I sent my model shortly after the response I quoted.
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December 7th, 2002, 12:48 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Call for Artists
Does this thread still need to be stickified? It hasn't had a response since September...
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December 12th, 2002, 07:32 AM
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Private
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Join Date: Aug 2002
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Re: Call for Artists
thats not so bad
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Eagles may soar, but weasels don't get sucked into jet engines.
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