.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old July 8th, 2002, 02:52 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Deconstruct & Analyze too powerful?

Uh... why would analyzing a technology you already have give you any research points? Only higher tech levels give you anything from analyzing. I don't see any reason to change that.
Reply With Quote
  #12  
Old July 8th, 2002, 02:59 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Deconstruct & Analyze too powerful?

I direct you to this post by PvK:

Quote:
It would be useful and provide ideas, and even same or lower tech levels could provide what would essentially be some research points...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #13  
Old July 8th, 2002, 04:55 AM
Pax's Avatar

Pax Pax is offline
Second Lieutenant
 
Join Date: Jul 2002
Posts: 442
Thanks: 0
Thanked 0 Times in 0 Posts
Pax is on a distinguished road
Default Re: Deconstruct & Analyze too powerful?

Quote:
Originally posted by Imperator Fyron:
If analyzing same or lower level technology components on ships contributed any research points to the tech area, what would be to stop me from analyzing my own ships? I could build a bunch of escorts with minimum components, an engine, and a weapon, and then analyze them and get a huge amount of free research points.
Obviously, you would have to limit this to only work on CAPTURED ships -- ships that are not from your own shipset.

As to the *why* of it -- picture: two alien races have the same general capability to build, oh, Phased Polaron Beam III's.

Race one managed to come up with a *very* nice waste-energy dissipation system, which itself helps focus the beam more efficiently (result: less wasted power involved in getting the same damage output).

Race two, OTOH, has higher-capacity output levels; they can pump more energy through to begin* with, it's just more wasteful and less-focussed ... resulting in the same effect on the receiving end.

In SE4 terms, both are using PPB3's; the mechanics are the same regardless of which race builds them. But ... each alien race has arrived at that abstract capacity, by slightly different routes. This means each race could potentially benefit from examining what the OTHER race did, or more specifically, what the other race did differently. A fusion of the two, even though they are identical in game-mechanics terms, might just lead to something better than either one alone -- say, PPB4's.

__________________
-- Sean
-- GMPax

Download the Small Ships mod, v0.1b Beta 2.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.