Re: Which mod is best?
Puke has created his "Junkyard" mod. This is an interesting diVersion from the other mentioned mods. As a veteran of both "Junkyard" games he has hosted, I can heartily advise any SEIV player to give his next game a swing.
Junkyard eliminates research. Put simply, all planets have ruins. Each ruin can award as few as 1 tech or as many as 7 techs per colonization. He has a system to compute the number of techs and actual research points awarded, and it is totally random. This creates a game where colonization becomes the key the to survival. Furthermore, you come across races who have widely differing technological achievements. Not to say that it is unequal, but it is kind of weird to come across Escorts outfitted with wave motion guns, or Dreadnaughts that can boast only level 2 DUC's. I attacked one player who had nothing larger than Frigates, and had to mount his PPB's on light carriers. They contained no fighters, the fighter bays served merely as primitive armor.
I can't see this mod playing well against the computer. But that gives me an idea to waste another few hours on the computer giving it a fling.
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The Good Doc
Henceforth I spread confident wings to space
I fear no barrier of crystal or glass;
I cleave the heavens and soar to the infinite.
And while I rise from my own globe to others
And penetrate even further through the eternal field,
That which others saw from afar, I leave far behind me.
-Giordano Bruno
On the Infinite Universe and Worlds, 1584
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