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  #11  
Old August 14th, 2002, 07:32 PM
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Default Re: Question, Armor and mines

Quote:
Originally posted by Stone Mill:
We could look at it another way...

Avoiding mines should also have more to do with the pilot. Perhaps reducing mine damage by the fleet and ship experience %

Just a thought.
Well, that's not really another way. That's basically what Baron is suggesting. That the sweeper have some sort of chance of sweeping the mines instead of always sweeping them. I like that idea, it's just it would require a hard code change which I cannot do. I think my idea does make mines more "realisitc". (I hate that word btw )

Is it ideal, no. Is it better than the current, I think so. Can it be done now, yes.

Geo
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  #12  
Old August 14th, 2002, 08:38 PM

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Default Re: Question, Armor and mines

Geo,

IF a minesweeper can clear 100 in one turn, does it move thru as if nothing happened, or does it have to stop for one turn to sweep them? Pardon my ignorance, but I've not had a lot of experience with mines!
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  #13  
Old August 14th, 2002, 08:46 PM
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Default Re: Question, Armor and mines

Sachmo, I know as long as the fleet takes no damage it can move on as if nothing happened. There have been some reports that if a ship in the fleet takes even minor damage the fleet orders will be cleared and it will stop, but I don't know for sure if that's correct or not.

Actually I am kind of counting on that to be correct for this idea to work right. Otherwise if your fleet has orders to move to point B and there are several mine fields between here and there you weren't aware of you may not have much of your fleet left by the time you get there, even if you have all your ships armored well.
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  #14  
Old August 14th, 2002, 09:11 PM
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Default Re: Question, Armor and mines

I was thinking of removing minesweepers from my mod, and making the mines large and expensive, with many warheads. Perhaps as expensive as a ship.

I want to encourage players to spread out their minefields too, rather than stacking every one of them in a huge pile at warppoints.
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  #15  
Old August 14th, 2002, 09:14 PM
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Default Re: Question, Armor and mines

Do all the warheads for a single mine attack a single ship? Or does each warhead randomly attack a ship in the fleet?
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  #16  
Old August 14th, 2002, 09:43 PM
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Default Re: Question, Armor and mines

Geoschmo, why not add a component limited to bases with Sector-Damage to simulate an advanced mine field? It would be unsweepable (at least before it does it's damage) and damage every ship in the fleet. Make it like 450 KT, and do low damage, since multiple bases will stack. And make it very expensive, but possibly with a lot of built-in maintenance reduction (mines are mainenance-free, after all).
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  #17  
Old August 14th, 2002, 10:01 PM
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Default Re: Question, Armor and mines

Has that been tested IF? I intended to a while back. I thought about giving the mines themselves the sector damage ability, but I never got around to it. It's possible that ability only works on storms and such.

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  #18  
Old August 14th, 2002, 10:18 PM
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Default Re: Question, Armor and mines

I believe I have tested it before and it worked.
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Old August 14th, 2002, 11:56 PM
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Default Re: Question, Armor and mines

Wouldn't putting the Sector-Damage ability on a component damage the base its put on? Or if the base that has it is immune wouldn't it damage anything else in the sector, including your own ships and bases?

Hate to put a damper on this but it is an important thing to consider.
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  #20  
Old August 15th, 2002, 12:30 AM
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Default Re: Question, Armor and mines

It only damages ships when they move into the sector. And yes, it damages your own ships. So it's a hazard.
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