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August 23rd, 2002, 02:28 PM
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Colonel
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Join Date: Dec 2001
Location: Penury
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Re: Stupid Invasion BS
OK, I did this Last night so have some current information.
I have a racial ground combat trait of 90% and am playing engineers (so no bonus). My small troop units mount the cockpit and life support, 1 ground cannon and the rest is armour.
I attacked a 4,800 pop homeworld that had an addtional 100 similarily configured troops on it.
First wave of mine was 350 troops which didn't do it, I then had to ship in another 300 troops over a period of about 9 turns to win.
I have changed settings to 3 ground combat turns per go but that frnakly worked in my favour.
All in all, it tool 650 troops and a year to take down the homeworld
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August 23rd, 2002, 08:02 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: Stupid Invasion BS
ISTR that most TDM races have lowered ground combat scores as well... I used to increase  my ground combat strength, until I decided I'd just go with larger troop transports (or avoid the whole invasion thing - sometimes you just want to eradicate the enemy rather than deal with assimilation).
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August 23rd, 2002, 11:24 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Stupid Invasion BS
It sure would be nice if we had some sort of 'strategy' choices in ground combat, wouldn't it? Say, the choice to tell our troops to 'dig in' and defend instead of attack so they can survive longer while waiting for reinforcements?
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August 23rd, 2002, 11:55 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Stupid Invasion BS
Load them full of shields.  But yeah, that would be cool.
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August 26th, 2002, 02:40 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Stupid Invasion BS
Practical Answer:
The closest we currently can come to that is, (I think SJ or Geo suggested),
Create Heavily Armored / Shielded troops
Load them onto the transport first
Creat Heavily Armed troops
Load them onto the Transport Second
"Real Explanation"
Based on "hear say" that I could never confirm:
A trined bulldoazer driver with a large enough blade in soil with no boulders
could push up a "Wall of Dirt" 10 yards wide sufficient to use as cover for infantry in in 2 to 4 minutes. That of course is if no one is shooting at him.
Using 1/285 miniatures and 30 second turns, there never seemed enough time to prepare that kind of defence in a "Meeting Engagement".
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