Re: Well this is wierd
Arkcon, I played around a bit and you can get fighters with no movement by modding in an engine with -1 standard movement. And they have supply so they will fire. Unfortunately in my tests they seem to be subject to the same goofy sattelite launching script that clumps them all in one corner of the planet, so they won't really protect your planet entirely unless you have a tremendous number of them. I modded a smaller 5K fighter hull and put 800 on a planet and they only protected the planet on one side up to 3 deep, since you can't launch in Groups smaller than 5. You drones might do better since they launch in singles, but youd only get one shot and they would not be recovered after combat.
Also having no movement makes them extremely susecptable to longer range weapons on the other ships. Since they can't close the just sit there and get pasted without being able to fire back. Of course you could give them longer range weapons in a mod.
With the new mounts available in 1.78 you could even make a special class of fighter hull with sattelite type weapons. So your fighter/sats would launch during combat and be recovered at the end, and be in smaller Groups than sats typically are. That might have some uses in strategic combat games. But it won't really block access to your planet very effectively.
Geoschmo
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