Re: ministers
I started out the learning curve using many ministers - ressuply, pop, mines, troops, carriers, sats, fac construction and more. Then i slowly, one by one, turned them all off.
Only two ministers that are helpful are the mines & sats because its sometimes boring to schedule all the routes for your minelayers (that is too not a problem, wise setup with repeat order removes the need of this one) and sats is a neat minister because it launches all the sats by himself without me bothering to do it. Thats the only minister i use occassionaly. Pop minister sucks - he does not have priority list. I find it easier to build ~4 pop transports and give them orders for the next ~40 turns. And build more if you got new colonies. This way you got both pop transportation and the population of source planet (homeworld) has the time to renew.
__________________
Let the game begin!
Green bug from outa space!
|