|
|
|
|
|
October 9th, 2002, 09:53 PM
|
|
General
|
|
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Your Favorite/worse weapon poll
1a. WMG, love the high damage. Don't like the reload time (3).
1b. Telekenetic(sp) Projector(sp) awesome weapon with only a 1 for reload time.
1c. My stratagy, nothing like kicking butt with my play style.
2. Ripper Beam, never have liked them.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
|
October 10th, 2002, 12:45 AM
|
|
Brigadier General
|
|
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Your Favorite/worse weapon poll
Favorite: Wave Motion Gun. It's long, It's Direct Fire, It damages well. It's reload time is a bit dislikable, but attach it with 2 PPB or APBs.
Also, it reminds me of the Massive Beam cannons in Freespace and Freespace 2.
Least: Tachyon Gun. I thought it was the weapon of the future when I first got this game.
Then I found it doesn't do anything...
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
|
October 10th, 2002, 01:01 AM
|
Sergeant
|
|
Join Date: Dec 2000
Location: Uranus
Posts: 340
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Your Favorite/worse weapon poll
I like DUC and PPB, least liked ... hmmm .. I agree ripper beams were pretty bad. I modded them as attached. I didn't think they rotted so bad after. I haven't really played at all or reviewed the mounts since the recent patch. Prolly screwed alot up. Oh well, for what it's worth some of you might find these interesting. I kinda looked at them as the ultimate space melee weapons. If you have the balls, armor, and ability to get in close and start hammering, well, you'll hammer.
Name := Ripper Beam I
Description := Short range high intensity fusion beam.
Pic Num := 21
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 50
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 5
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 1
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 5
Weapon Modifier := 0
Weapon Sound := ripbeam.wav
Weapon Family := 9
Name := Ripper Beam II
Description := Short range high intensity fusion beam.
Pic Num := 21
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 75
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 6
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 2
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 60 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 5
Weapon Modifier := 0
Weapon Sound := ripbeam.wav
Weapon Family := 9
Name := Ripper Beam III
Description := Short range high intensity fusion beam.
Pic Num := 21
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 100
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 7
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 3
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 90 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 5
Weapon Modifier := 0
Weapon Sound := ripbeam.wav
Weapon Family := 9
Name := Ripper Beam IV
Description := Short range high intensity fusion beam.
Pic Num := 21
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 125
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 8
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 4
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 4
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 120 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 5
Weapon Modifier := 0
Weapon Sound := ripbeam.wav
Weapon Family := 9
Name := Small Ripper Beam I
Description := Short range high intensity fusion beam.
Pic Num := 21
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 20
Cost Organics := 0
Cost Radioactives := 20
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 2
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 4
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 3
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 5
Weapon Modifier := 0
Weapon Sound := ripbeam.wav
Weapon Family := 9
Name := Small Ripper Beam II
Description := Short range high intensity fusion beam.
Pic Num := 21
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 20
Cost Organics := 0
Cost Radioactives := 25
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 2
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 4
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 4
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 5
Weapon Modifier := 0
Weapon Sound := ripbeam.wav
Weapon Family := 9
Name := Incinerator Beam I
Description := Medium range high intensity fusion beam.
Pic Num := 22
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 150
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 10
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 5
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 120 90 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 2
Weapon Display Type := Beam
Weapon Display := 6
Weapon Modifier := 10
Weapon Sound := incnbeam.wav
Weapon Family := 9
Name := Incinerator Beam II
Description := Medium range high intensity fusion beam.
Pic Num := 22
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 200
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 15
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 6
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 150 120 90 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 2
Weapon Display Type := Beam
Weapon Display := 6
Weapon Modifier := 10
Weapon Sound := incnbeam.wav
Weapon Family := 9
Name := Incinerator Beam III
Description := Medium range high intensity fusion beam.
Pic Num := 22
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 300
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 20
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 7
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 180 150 120 90 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 2
Weapon Display Type := Beam
Weapon Display := 6
Weapon Modifier := 10
Weapon Sound := incnbeam.wav
Weapon Family := 9
Name := Small Incinerator Beam I
Description := Short range high intensity fusion beam.
Pic Num := 143
Tonnage Space Taken := 3
Tonnage Structure := 3
Cost Minerals := 20
Cost Organics := 0
Cost Radioactives := 30
Vehicle Type := Ftr\Trp
Supply Amount Used := 2
Restrictions := None
General Group := Weapons
Family := 2504
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 5
Tech Area Req 2 := Smaller Weapons
Tech Level Req 2 := 1
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 6
Weapon Modifier := 0
Weapon Sound := incn_s.wav
Weapon Family := 104
Name := Small Incinerator Beam II
Description := Short range high intensity fusion beam.
Pic Num := 143
Tonnage Space Taken := 3
Tonnage Structure := 3
Cost Minerals := 20
Cost Organics := 0
Cost Radioactives := 40
Vehicle Type := Ftr\Trp
Supply Amount Used := 4
Restrictions := None
General Group := Weapons
Family := 2504
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 6
Tech Area Req 2 := Smaller Weapons
Tech Level Req 2 := 2
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 6
Weapon Modifier := 0
Weapon Sound := incn_s.wav
Weapon Family := 104
Name := Small Incinerator Beam III
Description := Short range high intensity fusion beam.
Pic Num := 143
Tonnage Space Taken := 3
Tonnage Structure := 3
Cost Minerals := 50
Cost Organics := 0
Cost Radioactives := 60
Vehicle Type := Ftr\Trp
Supply Amount Used := 5
Restrictions := None
General Group := Weapons
Family := 2504
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 7
Tech Area Req 2 := Smaller Weapons
Tech Level Req 2 := 3
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 6
Weapon Modifier := 0
Weapon Sound := incn_s.wav
Weapon Family := 104
|
October 10th, 2002, 01:33 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Your Favorite/worse weapon poll
Re: ripper beams "Too short ranged, require high propulsion tech to open, and end up being out-powered by APBs anyways.)"
They *aren't* out-powered by APBs actually. On a per weapon basis yes, but remember they're 10kt smaller. 3 ripper beams fit in the same space as 2 APBs, and do 150 vs 130 damage. Not a lot more, but some. I really like sticking Ripper Beams on weapons platforms though. Look ma, 250 damage a turn out to range 9! And with a +80% to-hit, as well..ships just don't have the same range-enhancing mount; even an APB equipped ship will have to close to range 8..and be really, really outgunned at that range. They will be doing 225 per weapon, I'll be doing 250 and my guns are smaller.
Same thing works well for bases and to a lesser extent sats.
EDIT: oh, and in the Gravitron Hellbore vs WMG argument, remember that the WMG doesn't drop damage and has a +30% to-hit.
Phoenix-D
[ October 10, 2002, 00:34: Message edited by: Phoenix-D ]
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
October 10th, 2002, 01:52 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Your Favorite/worse weapon poll
Favorite weapon: Crystal Shard. Just love the gun.
Least Liked: PPB. Tell me whatever you want, i hate this gun.
As for Ripper,Incentrator and WMG, actually it makes sense to put them on large mounts on ground surface. Also ripper should not be understimated as unexpected fleet of cruisers armed to teeth with rippers, tractors and shield depleters can be awfully deadly.
__________________
Let the game begin!
Green bug from outa space!
|
October 10th, 2002, 02:28 AM
|
|
Lieutenant Colonel
|
|
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Your Favorite/worse weapon poll
I use DUCs first and then switch to PPB. I'll add shield depleters when phased shields appear.
Usually by then the game is pretty much decided. I am either losing and can't afford to change, or I'm winning and don't need to change much. So I might not get the chance to research the APBs.
The PPB is an expensive weapon. So for units like SATs I might use smaller and cheaper Meson BLasters and Ripper Beams. A large SAT mount adds 4 range. A medium SAT can hold large mount Shield depleters, Ripper Beams, and armor. Quite a bit of bang for the Buck.
The PPB is so damn expensive and the higher level ones don't do much more damage. I will sometimes use the lower levels. Especiaaly for build time critical Weapon plateforms.
I guess the Tachyon cannon is the worst.
__________________
So many ugly women, so little beer.
|
October 10th, 2002, 02:59 AM
|
|
Private
|
|
Join Date: Oct 2002
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Your Favorite/worse weapon poll
This realy depends on what I'm fighting.
Favorites
For heavy armor:Null Space
For heavy sheild:Sheild Destroyer Thingy
For raw damage:Ripper Beam
For when I want to be a pain:Allegiance Subverter
For when I need to stall:Mental Flayler
Least Favorite:
Point defense (who needs it?)
|
October 10th, 2002, 03:21 AM
|
|
Brigadier General
|
|
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Your Favorite/worse weapon poll
Quote:
Originally posted by Shadow Master:
Point defense (who needs it?)
|
You need it against Missle laden dreadnoughts
And races that use them such as the Jreanar, Krill, Norak, and Toltoyan.
Krill and Toltoyan Missle DNs are especially dangerous since they carry Plasma missles, which are faster than normal missles.
I've probably lost about 50 ships against them in combat because of insufficient Point Defense.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
|
October 10th, 2002, 03:52 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Your Favorite/worse weapon poll
I do not understand why is everyone here so much against the Tachyon gun. It is expensive alright but if you have a good resource base and can aford a couple of these on LCs or so the game will get much more interesting. Remember that the smallest components usualy get hurt, meaning that the weapon takes out PDCs quite easy because they got no mounts to defend themselves.
Theoretically this weapon can be considered a counter to most other weapons because it simply disables them. If only it had slightly better damage it would be one of my Favorites. Untill then, i'll stick with energy dampener.
EDIT: Forgot to add that once i researched this weapon rather easy as a cheap research and put a couple to support my missile fleet. Given i had a few shield depleters the results were amazing. Later on i used SD/APB/TAC weapon combo with maximum range. Whenever the enemy came too close he could no longer fire This weapon is useful, especialy given the surprise element
[ October 10, 2002, 02:55: Message edited by: Taera ]
__________________
Let the game begin!
Green bug from outa space!
|
October 10th, 2002, 10:30 AM
|
|
Sergeant
|
|
Join Date: Sep 2002
Location: Lithuania
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Your Favorite/worse weapon poll
Favs: seeking parasite (fastest reloading missiles) and PPB.
Least use: Massive shield depleater/disperser. Just hate to think that I could miss with that and then all the space it takes is wasted
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|