|
|
|
 |
|

October 30th, 2002, 04:27 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: P&N for v1.78?
That would be a bug. The rocket pods are already fighter-sized, and micromounting them ruins 'em.
I guess I'll have to type up a huge restriction list for the fighter mounts 
__________________
Things you want:
|

November 3rd, 2002, 07:27 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: P&N for v1.78?
Update on my situation:
I have got a new, new harddrive, and after staying up all night, I've managed to pull off the most important stuff from my old disk.
Had to replace my CPU fan, since it just gave up the ghost, too.
Scandisk is slowly cleaning up the copies I've made... been running for a few hours now...
Some files were crosslinked five ways, it seems.
If all goes well  I should be able to restore my c-drive image, and be back in business tomorrow.
__________________
Things you want:
|

November 3rd, 2002, 07:32 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: P&N for v1.78?
SJ, you should include the No AI Mod with future releases of the PBW Versions of P&N. You don't want the AI attempting to play those Versions, so why not kill it at the source?
|

November 3rd, 2002, 07:32 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: P&N for v1.78?
"That would be a bug. The rocket pods are already fighter-sized, and micromounting them ruins 'em."
Or just up the rocket pod sizd and damage..simpler.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

November 4th, 2002, 02:42 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: P&N for v1.78?
All good ideas, you two.
Was it Geo who made the No-AI mod?
PS:
My C: drive has apparently been restored sucessfully, since I am posting this from my machine.
Unfortunately, I didn't quite plan ahead properly, and in restoring my C: drive, I lost access to my D: drive (with almost everything except windows).
So, I can't get at my low-level drive management tools to make my D: drive visible.
I'll have to borrow a rescue disk on Monday.
__________________
Things you want:
|

November 4th, 2002, 09:52 AM
|
Lieutenant Colonel
|
|
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: P&N for v1.78?
Yes, Geo made that mod.
|

November 6th, 2002, 02:20 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: P&N for v1.78?
Well, bad news.
All those files I copied were left with their DOS-Version (8 character limit) names, so most of my stuff is pretty much useless without the horrible job of renaming of 40,000 files
I'll have to try and pull them out again...
EDIT
Ah! Finally.
System restored. Now I just have to catch up on sleep
[ November 06, 2002, 01:44: Message edited by: Suicide Junkie ]
__________________
Things you want:
|

November 6th, 2002, 05:41 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: P&N for v1.78?
With my computer repaired, SE4 modding continues!
SJ's ToDo list for P&N PBW:
- large drives!
- ruins & racial crossovers
- Major training facilities are spaceborne.
+ small racial armors. (done)
- Totally redo weapons.
- Gun Nuts -200 kt to mount requirements.
- Redo mines & sweeping system
- Training facilities only on maintenance-bearing bases. Cost scales as max% cubed or so. Max training fairly unlimited, but to double the training, you pay roughly 8x as much in maintenance.
Any other suggestions?
[ November 06, 2002, 03:42: Message edited by: Suicide Junkie ]
__________________
Things you want:
|

November 6th, 2002, 05:52 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: P&N for v1.78?
Formations. Ask Mephisto if you can borrow the Formations file he made for TDM that has a bunch of extra slots in them so that extra ships won't start in completely random places, far from the main battle lines.
|

November 6th, 2002, 10:05 PM
|
 |
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: P&N for v1.78?
SJ, you can of course use the formations.txt from the TDM-ModPack. 
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|