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November 7th, 2002, 12:01 AM
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Corporal
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Re: Bugs in Gold v1.78?
Quote:
3. Fixed - AI will no longer launch "Anti-Planet" Drones in combat.
4. Added - Option to strategems to control how many drones are launched
per target in combat.
5. Changed - You can now give drones orders to Attack warp points. This
is essentially the same as telling them to warp through
and attack anything on the other side. Any survivors can then
be given new orders.
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That's all well and good, but does it fix the fact that any number of drones of the same type can be launched in one turn, only counting for one overall drone being launched, as it seems to be now?
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November 7th, 2002, 12:22 AM
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Sergeant
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Re: Bugs in Gold v1.78?
Quote:
Version 1.82:
1. Changed - Ships in combat will now follow their fleet's strategy regardless
of whether they are in a combat group or not.
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Does this mean that when I set my ships to break formation they *won't* follow their own strategies? If that is the case then why in Hell was that change made. This seems to completely nullify combined strategy fleets (no more short range tanks soaking up damage while max-rangers rain death from behind). Unless it actually means something completely different, and I hope it does.
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I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
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November 7th, 2002, 02:17 AM
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General
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Re: Bugs in Gold v1.78?
2. Fixed - Computer Players which had a "Computer Player Bonus" set above
None were not using all of their bonus funds.
Will this make the AI harder to handle in a normal game of 1.78 without mods?
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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November 7th, 2002, 04:06 AM
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National Security Advisor
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Re: Bugs in Gold v1.78?
"Will this make the AI harder to handle in a normal game of 1.78 without mods?"
Yep. The AI will now have more resources to use; previously it would ONLY use the extra research points and intel points.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 7th, 2002, 05:53 AM
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General
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Re: Bugs in Gold v1.78?
Quote:
Originally posted by Phoenix-D:
"Will this make the AI harder to handle in a normal game of 1.78 without mods?"
Yep. The AI will now have more resources to use; previously it would ONLY use the extra research points and intel points.
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Sweetness. Thanks for the answer.
Now that will make the TDM races even MORE powerful. Ohhh, I can't wait till the patch is out...
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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November 7th, 2002, 07:09 AM
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Corporal
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Re: Bugs in Gold v1.78?
Thanks, Mephisto. I assume these intermediate patches are only released to the beta testing team? Any estimate about when a full patch will be released to the public?
In other words, should we go ahead and start our PBW game, or should we wait a day or two if they are going to release a patch soon?
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-MegaTrain-
Athlon 1.3 GHz running at 1.6 GHz on an iWill KK266
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November 7th, 2002, 07:51 AM
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National Security Advisor
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Re: Bugs in Gold v1.78?
'Any estimate about when a full patch will be released to the public?"
The patches are gennerally released when the beta testers don't find any big problems with the latest patch (code is fun, you change one thing and two unrelated things break)
Might as well start your game, it's not difficult to switch to the next patch once it's released.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 7th, 2002, 12:00 PM
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Brigadier General
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Re: Bugs in Gold v1.78?
1.) People, keep cool. The fix doesn't change anything except fixing the bug that ships in a fleet with "Don't get hurt" orders and "Don't break formation=true" were not retreating but instead fall back to their ship strategy (i.e. in most cases they did attack).
2.) I don't know when the patch will be released but certainly not in the next days as Aaron is away from home AFAIK.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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November 7th, 2002, 12:06 PM
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Brigadier General
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Re: Bugs in Gold v1.78?
Quote:
Originally posted by Hotfoot:
That's all well and good, but does it fix the fact that any number of drones of the same type can be launched in one turn, only counting for one overall drone being launched, as it seems to be now?
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I could not reproduce this bug with the current beta Version but I just might do something wrong. If you can recreate the problem, prepare everything so you only need one more click to show it in a game, save it and sent it to Aaron.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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November 7th, 2002, 05:47 PM
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Corporal
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Re: Bugs in Gold v1.78?
Quote:
Originally posted by [K126]Mephisto:
I could not reproduce this bug with the current beta Version but I just might do something wrong. If you can recreate the problem, prepare everything so you only need one more click to show it in a game, save it and sent it to Aaron.
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Right then. I'll prepare a save game which allows for easy access. In the meantime, here are some screen captures I made to help illustrate part of the problem I was having.
Starbase with 25 drone launchers.
First Round of Combat
With the new "X Drones per enemy ship" order, the problem in Stragetic Combat might not occur as often with the beta patch, but it might still probably release more Drones than it should be able to.
I'll have the save game ready by tonight to send to Aaron though.
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