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November 18th, 2002, 06:09 PM
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Shrapnel Fanatic
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Re: Cloaked Wormholes?
Well, my definition of "making it look like something else" would include making the descriptions identical.
In order to be a decoy, there should be no way for the player to determine whether the WP is real or not without sending a ship into the sector...
[ November 18, 2002, 16:10: Message edited by: Suicide Junkie ]
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November 18th, 2002, 06:39 PM
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BANNED USER
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Re: Cloaked Wormholes?
Ooops,
Should have posted that more as a question, then again, you would not have posted it if it could not be done.
Hmm, Images to use for warp points:
Planets
Astoroids
Normal Looking Sectors
It would make finding them a little harder if "Warp Points any where in system was turned on"
Now I understand what Phoinex ment: To find a hidden warp point give a ship in that system the Explore order. Drats, that makes it too easy.
I guess one would have to deliberatly "tie their hands behind their back" to play in such a galaxy.
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November 18th, 2002, 07:08 PM
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Shrapnel Fanatic
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Re: Cloaked Wormholes?
Another option would be to use the map editor.
Then you can add 4 times more warppoints to each system, and have the new ones all dump ships (one way) into black hole systems.
It really would be a warppoint, so ships would try to explore it.
The problem with that is once one ship has been lost to the hole, you will know where all the other doom WPs go...
Perhaps make a whole bunch of doom systems for your fake warppoints to go to.
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November 18th, 2002, 08:01 PM
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Re: Cloaked Wormholes?
Boy I wish the Map Editor was Drag and Drop / Copy and Paste. Think how easy it would be to create maps only a masochist would play.
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November 19th, 2002, 01:07 AM
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General
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Re: Cloaked Wormholes?
You can "drag" objects in the Map Editor by editing their coordinates; this works both for objects on the System Map and systems on the Galaxy Map.
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November 19th, 2002, 02:47 AM
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Re: Cloaked Wormholes?
Quote:
Originally posted by Suicide Junkie:
Some other things you could try are:
1) Sector damage ability. Not only discourages exploration, but will require players to research hullsizes and/or armor before they can explore very far.
2) Make many Warppoint lookalikes.
Changing the image of the wormhole to make it look like a storm could work until the player tries to warp through
3) Dummy warppoints If there are 25 storms in a system, and only 3 of them are actually warppoints, it will take players longer to figure out which is which.
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#1 That works and combine it with lots of Hostle Systems that move and crunch ships it would take a well armored ship with full tank of gas and high speed to make it through. Mabye a early push toward stellar manip but that would be a serious gamble.
#'s 2 and 3, If you created Look a likes you would have to change the decription or they would be discoverd by clicking on each sector.
Dummys would be discovered the same way.
(or am I missing someting)
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November 19th, 2002, 11:45 AM
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Sergeant
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Re: Cloaked Wormholes?
You could have the same effect by having not all the warppoints connect, it should make parts of the galaxy unreachable for early colonisation/exploration.
Is it possible to add the system anti stellar manipulation ability (that's not the correct name) to a planet or star? That way you could set restrictions on which stars should be reachable by opening warppoints to prevent destruction of the map and total chaos. (happened to me in several games against devnullmod spacemonsters)
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November 20th, 2002, 04:43 AM
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Sergeant
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Re: Cloaked Wormholes?
I noticed under events that one of them is Warp Point Closed. is there any way to add this ability to warp points so they only stay open temporarily. even to the ones created by the Gravitational Quantum Resonator.
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November 20th, 2002, 05:22 AM
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First Lieutenant
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Re: Cloaked Wormholes?
Oh! I wish!
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November 20th, 2002, 07:29 AM
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Lieutenant General
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Re: Cloaked Wormholes?
That's one of the things on the wish list of things that we want in the next patch...
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