.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old November 18th, 2002, 06:09 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Cloaked Wormholes?

Well, my definition of "making it look like something else" would include making the descriptions identical.
In order to be a decoy, there should be no way for the player to determine whether the WP is real or not without sending a ship into the sector...

[ November 18, 2002, 16:10: Message edited by: Suicide Junkie ]
Reply With Quote
  #12  
Old November 18th, 2002, 06:39 PM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: Cloaked Wormholes?

Ooops,
Should have posted that more as a question, then again, you would not have posted it if it could not be done.

Hmm, Images to use for warp points:
Planets
Astoroids
Normal Looking Sectors

It would make finding them a little harder if "Warp Points any where in system was turned on"

Now I understand what Phoinex ment: To find a hidden warp point give a ship in that system the Explore order. Drats, that makes it too easy.
I guess one would have to deliberatly "tie their hands behind their back" to play in such a galaxy.
Reply With Quote
  #13  
Old November 18th, 2002, 07:08 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Cloaked Wormholes?

Another option would be to use the map editor.
Then you can add 4 times more warppoints to each system, and have the new ones all dump ships (one way) into black hole systems.

It really would be a warppoint, so ships would try to explore it.

The problem with that is once one ship has been lost to the hole, you will know where all the other doom WPs go...
Perhaps make a whole bunch of doom systems for your fake warppoints to go to.
Reply With Quote
  #14  
Old November 18th, 2002, 08:01 PM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: Cloaked Wormholes?

Boy I wish the Map Editor was Drag and Drop / Copy and Paste. Think how easy it would be to create maps only a masochist would play.
Reply With Quote
  #15  
Old November 19th, 2002, 01:07 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Cloaked Wormholes?

You can "drag" objects in the Map Editor by editing their coordinates; this works both for objects on the System Map and systems on the Galaxy Map.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #16  
Old November 19th, 2002, 02:47 AM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: Cloaked Wormholes?

Quote:
Originally posted by Suicide Junkie:
Some other things you could try are:
1) Sector damage ability. Not only discourages exploration, but will require players to research hullsizes and/or armor before they can explore very far.
2) Make many Warppoint lookalikes.
Changing the image of the wormhole to make it look like a storm could work until the player tries to warp through
3) Dummy warppoints If there are 25 storms in a system, and only 3 of them are actually warppoints, it will take players longer to figure out which is which.
#1 That works and combine it with lots of Hostle Systems that move and crunch ships it would take a well armored ship with full tank of gas and high speed to make it through. Mabye a early push toward stellar manip but that would be a serious gamble.

#'s 2 and 3, If you created Look a likes you would have to change the decription or they would be discoverd by clicking on each sector.
Dummys would be discovered the same way.
(or am I missing someting)
Reply With Quote
  #17  
Old November 19th, 2002, 11:45 AM
henk brouwer's Avatar

henk brouwer henk brouwer is offline
Sergeant
 
Join Date: Nov 2000
Location: netherlands
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
henk brouwer is on a distinguished road
Default Re: Cloaked Wormholes?

You could have the same effect by having not all the warppoints connect, it should make parts of the galaxy unreachable for early colonisation/exploration.

Is it possible to add the system anti stellar manipulation ability (that's not the correct name) to a planet or star? That way you could set restrictions on which stars should be reachable by opening warppoints to prevent destruction of the map and total chaos. (happened to me in several games against devnullmod spacemonsters)
__________________
Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
Reply With Quote
  #18  
Old November 20th, 2002, 04:43 AM

Desdinova Desdinova is offline
Sergeant
 
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Desdinova is on a distinguished road
Default Re: Cloaked Wormholes?

I noticed under events that one of them is Warp Point Closed. is there any way to add this ability to warp points so they only stay open temporarily. even to the ones created by the Gravitational Quantum Resonator.
__________________
The vastness of space and time, and I end up here?
Reply With Quote
  #19  
Old November 20th, 2002, 05:22 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: Cloaked Wormholes?

Oh! I wish!
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
  #20  
Old November 20th, 2002, 07:29 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: Cloaked Wormholes?

That's one of the things on the wish list of things that we want in the next patch...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.