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November 23rd, 2002, 03:24 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Exodus mod -- suggestions welcome
Really nice. Way over my head.
How can people help?
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November 23rd, 2002, 06:44 PM
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Major
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Join Date: Oct 2002
Location: Irving, TX
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Re: Exodus mod -- suggestions welcome
Graet idea! It is a little of alot.
Seems I might have some time for a little Art work. When you need it let me know.
mlmbd 
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November 23rd, 2002, 09:26 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Exodus mod -- suggestions welcome
Sounds spiffy, and shares many ideas with what I did in my unfinished Foundations mod. In particular, I split up most of the technologies in similar ways, with different types of religious tech, different engine specializations much like you describe, and "industrial construction" as a racial tech area, so organic and crystal empires had their own basic techs and not many of the "standard ones", unless they had both racial traits.
Anyway, they all seem like good ideas which I've worked on before. I only didn't complete it because it was an immense amount of work to re-do the whole tech tree (I was re-doing all the weapons, the shields, and making the changes in Proportions too).
PvK
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November 23rd, 2002, 11:49 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Exodus mod -- suggestions welcome
BTW, you can steal pretty much anything you want from my Xeo mod - well, actually, a lot of the stuff from there is borrowed from P&N and Proportions to begin with!
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