.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old January 11th, 2003, 04:08 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Do we need larger mines than small?

Ok, how is this for a one sentance rule?

LAW OF MINES:
Use the biggest mines you can afford that will be built by the time you need them.

A mine that is not done when you need it is useless. It's not even a mine, it's a construction queue entry. And if resources are scare there is probably something better you could spend them on than mines to begin with. But if you have the resources to spare and the time to build them, there is no reason not to build the biggest mine you can and cram it full of warheads. That way if any do get through the sweepers they will do the maximum damage possible.

Geoschmo

[ January 11, 2003, 02:15: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #12  
Old January 11th, 2003, 04:21 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Do we need larger mines than small?

But once the game progresses, mines become next to useless because sweeping is cheap and easy.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #13  
Old January 11th, 2003, 05:29 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Do we need larger mines than small?

Quote:
Originally posted by Imperator Fyron:
But once the game progresses, mines become next to useless because sweeping is cheap and easy.
If the question asked had been "Do we need mines?" then your statement would be relevant Fyron. But the question asked has to assume that mines are being used. And if mines are being used then you should use the biggest mines you can afford that will be built by the time you need them.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #14  
Old January 11th, 2003, 06:15 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Do we need larger mines than small?

Yeah, and all those resources you spent on mines are wasted. My cheap mines waste less.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #15  
Old January 11th, 2003, 06:46 AM
atari_eric's Avatar

atari_eric atari_eric is offline
Sergeant
 
Join Date: Jan 2003
Location: Southern California
Posts: 210
Thanks: 0
Thanked 0 Times in 0 Posts
atari_eric is on a distinguished road
Default Re: Do we need larger mines than small?

Quote:
Originally posted by Imperator Fyron:
Yeah, and all those resources you spent on mines are wasted. My cheap mines waste less.
One could argue those saved resources do you no good if you are dead.
Reply With Quote
  #16  
Old January 11th, 2003, 07:12 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Do we need larger mines than small?

Not to mention that if you don't need mines, any amount spent on them is a waste. While if you need them, not spending enough to do the job right is a bad thing. I am not going to argue that mines are neccesary Fyron. All I am saying is that if you decide they are, don't hedge your bet by doing them halfway. Do them right, or don't do them. UNLESS you need them and the the critcal issue is a lack of time or lack of resources. If that is the case do smaller mines, or somehting else entirely. That's why I say use the biggest mines you can afford that will be built by the time you need them.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #17  
Old January 11th, 2003, 07:30 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Do we need larger mines than small?

More often than not, large mines end up being a waste. Small mines are sufficient to take out fleets with no sweepers. Fleets with sweepers sweep large mines as well as small ones.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #18  
Old January 11th, 2003, 07:45 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Do we need larger mines than small?

Fyron, when are you going to bed? Cause I am gonna get the Last word on this one. Don't make me lock the thread to do it.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #19  
Old January 11th, 2003, 07:47 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Do we need larger mines than small?

What a petty SOB... j/k
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #20  
Old January 11th, 2003, 09:23 PM
Katchoo's Avatar

Katchoo Katchoo is offline
Sergeant
 
Join Date: Jun 2002
Location: Ottawa, ON, Canada
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
Katchoo is on a distinguished road
Default Re: Do we need larger mines than small?

I'll be brave and jump into the topic here...

For the most part I love using mines, and the bigger the better. Unfortunately larger mines do tend to take a snails age to build up in any worthwhile numbers, so it's always best to have decent protection in your system(s) already before dedicating any time to build the big boys.

I've discovered though that the Mod you use can change your tactics quickly. Atrocities' Star Trek Mod allows for Space Yard Ships to build ships & units at a crazy fast pace. In a case like this you can build large mines like a mad man and not make any huges dents in your construction que.

So to sumarize, mines are good, but mimes are bad
__________________
The Nu'Wam Shipset: (Download) & (Preview)
The Psycho Trapper Shipset: (Download) & (Preview)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:40 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.