|
|
|
 |
|

February 9th, 2003, 02:17 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Combining FQM and TDM?
Ok, I have written up some instructions files.  Check them out, and tell me if there are any problems. They will be included in all future releases of FQM. They are already on the FQM web site.
The instructions are for TDM mod, but they can work for any other mod too. Just replace TDM with the name of whatever mod you want. Select one of the following links, depending on whether you want to combine FQM Standard or FQM Deluxe:
Combining TDM+FQM Standard -- link
Combining TDM+FQM Deluxe -- link
[ February 09, 2003, 00:17: Message edited by: Imperator Fyron ]
|

February 9th, 2003, 02:42 AM
|
Sergeant
|
|
Join Date: Dec 2000
Location: Uranus
Posts: 340
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Combining FQM and TDM?
Below is the modifications I made to Fyron's "StellarAbilityTypes.txt" to prevent the AI trying to dispel the asteriods as per Meph's observation. I'd post it but darned if I can figure how to do that here, hmm. Used to be able to, ah well, it's an easy edit.
I'm expecting that the AI will leave the damaging warp points alone. Maybe that's hoping for too much.
Name := Normal Asteroids
Number of Poss Abilities := 15
Ability 1 Chance := 125
Ability 1 Type := Sector - Shield Disruption
Ability 1 Descr := Micro-asteroid collisions with space vehicles disrupt shielding.
Ability 1 Val 1 := 100
Ability 1 Val 2 := 0
Ability 2 Chance := 64
Ability 2 Type := Sector - Shield Disruption
Ability 2 Descr := Micro-asteroid collisions with space vehicles disrupt shielding.
Ability 2 Val 1 := 150
Ability 2 Val 2 := 0
Ability 3 Chance := 32
Ability 3 Type := Sector - Shield Disruption
Ability 3 Descr := Micro-asteroid collisions with space vehicles disrupt shielding.
Ability 3 Val 1 := 200
Ability 3 Val 2 := 0
Ability 4 Chance := 16
Ability 4 Type := Sector - Shield Disruption
Ability 4 Descr := Micro-asteroid collisions with space vehicles disrupt shielding.
Ability 4 Val 1 := 250
Ability 4 Val 2 := 0
Ability 5 Chance := 8
Ability 5 Type := Sector - Shield Disruption
Ability 5 Descr := Micro-asteroid collisions with space vehicles disrupt shielding.
Ability 5 Val 1 := 300
Ability 5 Val 2 := 0
Ability 6 Chance := 200
Ability 6 Type := Sector - Sensor Interference
Ability 6 Descr := Massive numbers of objects in the sector interfere with targetting sensors.
Ability 6 Val 1 := -20
Ability 6 Val 2 := 0
Ability 7 Chance := 100
Ability 7 Type := Sector - Sensor Interference
Ability 7 Descr := Massive numbers of objects in the sector interfere with targetting sensors.
Ability 7 Val 1 := -40
Ability 7 Val 2 := 0
Ability 8 Chance := 50
Ability 8 Type := Sector - Sensor Interference
Ability 8 Descr := Massive numbers of objects in the sector interfere with targetting sensors.
Ability 8 Val 1 := -60
Ability 8 Val 2 := 0
Ability 9 Chance := 40
Ability 9 Type := Sector - Shield Disruption
Ability 9 Descr := Interference from rogue asteroids causes weapons fire to occasionally hit an asteroid instead of the target (simulated by adding shield points).
Ability 9 Val 1 := -50
Ability 9 Val 2 := 0
Ability 10 Chance := 20
Ability 10 Type := Sector - Shield Disruption
Ability 10 Descr := Interference from rogue asteroids causes weapons fire to occasionally hit an asteroid instead of the target (simulated by adding shield points).
Ability 10 Val 1 := -100
Ability 10 Val 2 := 0
Ability 11 Chance := 10
Ability 11 Type := Sector - Shield Disruption
Ability 11 Descr := Interference from rogue asteroids causes weapons fire to occasionally hit an asteroid instead of the target (simulated by adding shield points).
Ability 11 Val 1 := -150
Ability 11 Val 2 := 0
Ability 12 Chance := 5
Ability 12 Type := Sector - Shield Disruption
Ability 12 Descr := Interference from rogue asteroids causes weapons fire to occasionally hit an asteroid instead of the target (simulated by adding shield points).
Ability 12 Val 1 := -200
Ability 12 Val 2 := 0
Ability 13 Chance := 100
Ability 13 Type := Sector - Sensor Interference
Ability 13 Descr := Restricted mobility makes ships easier to track and target.
Ability 13 Val 1 := 20
Ability 13 Val 2 := 0
Ability 14 Chance := 50
Ability 14 Type := Sector - Sensor Interference
Ability 14 Descr := Restricted mobility makes ships easier to track and target.
Ability 14 Val 1 := 40
Ability 14 Val 2 := 0
Ability 15 Chance := 25
Ability 15 Type := Sector - Sensor Interference
Ability 15 Descr := Restricted mobility makes ships easier to track and target.
Ability 15 Val 1 := 60
Ability 15 Val 2 := 0
Name := Dark Matter Asteroids Alpha
Number of Poss Abilities := 1
Ability 1 Chance := 50
Ability 1 Type := Sector - Sensor Interference
Ability 1 Descr := Asteroids emit thunderpack gas causing combat sensor interference.
Ability 1 Val 1 := -30
Ability 1 Val 2 := 0
I'll delete this if Fyron Posts a better fix.
[ February 09, 2003, 00:44: Message edited by: Tenryu ]
|

February 9th, 2003, 02:48 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Combining FQM and TDM?
You have to upload files in the Mods/Scenarios section of Shrapnel, then post the link to them in your post here. You don't have to make a post in Mods/Scenarios, just hit "Add New Topic" or "Add New Reply," then hit Upload File Form. Upload the file, copy the URL, then paste it in your post in here.
The Dark Matter asteroids are not actually used anywhere.  Altering them has no effect.
I am not going to remove the damaging asteroids from FQM. You could always mod the AIs to not build Storm Destroying devices, which they don't really need to make in the first place.
|

February 9th, 2003, 02:56 AM
|
Sergeant
|
|
Join Date: Dec 2000
Location: Uranus
Posts: 340
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Combining FQM and TDM?
Thanks Fyron. Understand.
Then I'll leave this up as a "fix" alternative.
I hate messing with the TDM AIs. They work so well, at least for my purposes. I'd be a bit afraid I'd screw up their behavior.
But those damaging asteriods do tempt me to try it, LOL!

|

February 9th, 2003, 02:59 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Combining FQM and TDM?
You may have missed my post about the new instructions I wrote. Scroll down below your big long one. 
|

February 9th, 2003, 03:24 AM
|
Sergeant
|
|
Join Date: Dec 2000
Location: Uranus
Posts: 340
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Combining FQM and TDM?
Saw it Fyron, Thx. Didn't notice the empire names type files were changed also.

|

February 9th, 2003, 03:40 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Combining FQM and TDM?
Yeah, I changed a lot of plain info files.  They add more variety, while not changing how the game works. 
|

February 9th, 2003, 05:50 PM
|
 |
Corporal
|
|
Join Date: Feb 2003
Location: Syntax Err
Posts: 86
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Combining FQM and TDM?
Umm....
Does me needs making changes or does the new 1.84 ai fixes already work in thy mods combined ?
[ February 09, 2003, 15:50: Message edited by: Me Loonn ]
__________________
Reality is merely an illusion, albeit a very persistent one.
|

February 9th, 2003, 09:00 PM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Combining FQM and TDM?
Quote:
You don't have to make a post in Mods/Scenarios, just hit "Add New Topic" or "Add New Reply," then hit Upload File Form
|
DO NOT "Add New Topic" in the New Scenario/Mod Forum unless there's absolutely no other existing thread that your upload fits in. Set "Show all topics" to find threads that haven't been added to recently.
It's hard enough finding the SE IV uploads among the four categories that already exist for them, without spawning separate threads for every upload.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

February 10th, 2003, 01:26 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Combining FQM and TDM?
Capnq, I said to not make a post, just to upload a file and get the URL. So, it doesn't matter which of those buttons you hit, because that post is never going to be seen.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|