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  #11  
Old February 22nd, 2003, 03:54 AM

JLS JLS is offline
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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by oleg:
First impression: Looks REALLY good !

First comment: Designnames folder is empty. No big deal but anyway. It would be good to include into facility info how many research points Cultural centers generate.
SE4 design names default to se4 dir. Although this is were I would like to put your races if you give me the go ahead.
Ahh, This is vague I know, esthetically I felt this was better to leave out some info however you can see the totals and devide the CCs, plus some other reasons in regards to capture…
Notice if you play a Specific Race you get some of there specific Culture Centers. In example Crystal Construction, Temporal Construction etc. which allows there specific structures.

[ February 22, 2003, 02:06: Message edited by: JLS ]
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  #12  
Old February 22nd, 2003, 04:02 AM

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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by Imperator Fyron:

quote:
Imperator Fryon for the inspiration of the Centurion Race and the copy of AICs CCC Image.

I was inspired by your Ancients Race that is how the Centurion Race was adopted

The Colonial Culture center PIC came from your Image Modpack

[ February 22, 2003, 02:03: Message edited by: JLS ]
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~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #13  
Old February 22nd, 2003, 04:08 AM
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Default Re: AI CAMPAIGN ; Released

Quote:
SE4 design names default to se4 dir. Although this is were I would like to put your races if you give me the go ahead.
If the designnames folder is existant and empty, SE4 will not see any design name files. It is one of those folders that SE4 will not look into the default folder to find files if there is a folder in the mod folder (like Pictures\Races (that folder, not subfolders of the folder)).

Quote:
I was inspired by your Ancients Race that is how the Centurion Race was adopted
Ummm... I see no Centurion race in the mod. Am I missing something?

By my Ancients Race, what exactly are you referencing? I am a little confused.

Quote:
The Colonial Culture center PIC came from your Image Modpack
It is not my image mod pack, though I do host a mirror for it. I guess that image did come from a submission I made to the Image Mod though (a submission of images borrowed from Birth of the Federation).

[ February 22, 2003, 02:11: Message edited by: Imperator Fyron ]
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  #14  
Old February 22nd, 2003, 04:34 AM

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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by Imperator Fyron:
quote:
SE4 design names default to se4 dir. Although this is were I would like to put your races if you give me the go ahead.
If the designnames folder is existant and empty, SE4 will not see any design name files. It is one of those folders that SE4 will not look into the default folder to find files if there is a folder in the mod folder (like Pictures\Races (that folder, not subfolders of the folder)).
~Well, the other races design names are in the game, I just loaded my save game and they are coming from se4 default In regards to the AI Player. In regards to Human Players we name them our self’s (At least we do)... When you meet a race in your game you will see...
~~~~~~~~~~~~~~~~
~When you play a few games you will be understand the Centurion race better.
~~~~~~~~~~
[quote]By my Ancients Race, what exactly are you referencing? I am a little confused.
Quote:

~No matter, but thanks.
~~~~~~~~~~~~~~~
It is not my image mod pack, though I do host a mirror for it. I guess that image did come from a submission I made to the Image Mod though (a submission of images borrowed from Birth of the Federation).
~ Again I thank you and I will give thanks to the Birth of the Federation

[ February 22, 2003, 02:40: Message edited by: JLS ]
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~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #15  
Old February 22nd, 2003, 04:45 AM
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Default Re: AI CAMPAIGN ; Released

Ok... maybe SE4 ignores empty folders. But, try putting a few files in there, and see what happens.
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  #16  
Old February 22nd, 2003, 05:01 AM

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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by Imperator Fyron:
Ok... maybe SE4 ignores empty folders. But, try putting a few files in there, and see what happens.
Thanks for the tip, the next release will have a full Complement with new race types.
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

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With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #17  
Old February 22nd, 2003, 05:07 AM
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Default Re: AI CAMPAIGN ; Released

I could upload my design names folder (later). It has tons and tons of files gathered over the years, though it would be credit less.
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  #18  
Old February 22nd, 2003, 05:10 AM

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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by Imperator Fyron:
I could upload my design names folder (later). It has tons and tons of files gathered over the years, though it would be credit less.
SURE, THANKS !!!
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #19  
Old February 22nd, 2003, 06:24 AM
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Default Re: AI CAMPAIGN ; Released

I've been giving your mod a try, so far so good!

However, that is not the reason for this post.
In the future please refrain from sending e-mails announcing that your mod is availible. This forum is generally good natured but if you spam people watch out for the fallout.

Please consider this a friendly warning.
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  #20  
Old February 22nd, 2003, 06:33 AM
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Default Re: AI CAMPAIGN ; Released

I've been playing the MOD, pretty good, so far. Thanks for the heads up, I would not have checked the Boards tonight if you hadn't sent an email--- and I'm off tomorrow!
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