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  #11  
Old March 1st, 2003, 04:45 PM
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oleg oleg is offline
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Default Re: AI Campaign => For a Challenging AI opponent

It might be a good idea to put a warning: do not build ringworld in you home system
Not that it will happen soon given the pace of the game. Or am I wrong and artificial planet counts as a star ?
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  #12  
Old March 1st, 2003, 05:02 PM

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Default Re: AI Campaign => For a Challenging AI opponent

Absolutely, if you want to build Ships or Bases at a faster pace from a (Base Yard Component or a SYS) it is wise to Research Shipyards and retrofit up. I like to go to SY tech 2 somewhat early (Definitely if war is looming) and I am not playing Temporal. But by the time I get Gravity Plates, Cables and Generators; I am usually prepared at a Much higher ship yard and SYS level.

[ March 01, 2003, 15:24: Message edited by: JLS ]
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  #13  
Old March 1st, 2003, 05:15 PM
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Default Re: AI Campaign => For a Challenging AI opponent

JLS are you there?
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  #14  
Old March 1st, 2003, 05:22 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by HercMighty:
JLS are you there?
Hi, HercMighty. I am now
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #15  
Old March 1st, 2003, 05:35 PM
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Default Re: AI Campaign => For a Challenging AI opponent

I had sent you an email today about your mod did you get it?
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  #16  
Old March 1st, 2003, 05:42 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by HercMighty:
I had sent you an email today about your mod did you get it?
Sorry, I just checked it now!
Your reply is on the way.
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #17  
Old March 1st, 2003, 05:45 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Thank you.
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  #18  
Old March 1st, 2003, 05:55 PM

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Default Re: AI Campaign => For a Challenging AI opponent

JLS, Your link gives:
"You are not authorized to view this page"
Looks like a great idea for a mod.
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  #19  
Old March 1st, 2003, 06:08 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Gryphin:
JLS, Your link gives:
"You are not authorized to view this page"
Looks like a great idea for a mod.
The Link (((>AI Campaign<))) is not working for you? Thanks, I will check into it, now !!!

Is any one else haveing a problem?
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #20  
Old March 1st, 2003, 06:25 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Gryphin,
It should be all set, the problem may have occurred do the fact you are so far away from the server
Or it knows your from MA.

[ March 01, 2003, 16:28: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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