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  #11  
Old March 8th, 2003, 02:55 AM
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Default Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)

yes, I noticed that also. But I just coudn't reduce myself to put some 15kt organic armor3 for a 300 resistance.....

Poor aliens....
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  #12  
Old March 8th, 2003, 09:29 PM
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Default Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)

Re-uploaded mod again. Engine errors have been corrected (as have fighter warhead mounts, ty). SRM2 mount has been fixed (extra words removed), and a new Torpedo Mount has been added (Extended Range) {might tweak later}.

Hope everyone finds this modd useful, I especially would like peoples opinions of the Robo-Miner mounts, Shield mounts and Missile mounts. Are they worthwhile?, do you use them?. What do you like/hate about this mod?

Thank you for your continued responses.
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  #13  
Old March 8th, 2003, 10:49 PM

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Default Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)

Quote:
Originally posted by Deathstalker:
Re-uploaded mod again. Engine errors have been corrected (as have fighter warhead mounts, ty). SRM2 mount has been fixed (extra words removed), and a new Torpedo Mount has been added (Extended Range) {might tweak later}.
[kermit]Yaaaay![/kermit]

Quote:
Hope everyone finds this modd useful, I especially would like peoples opinions of the Robo-Miner mounts, Shield mounts and Missile mounts. Are they worthwhile?, do you use them?. What do you like/hate about this mod?
Robo-miner mounts are: yummy. Using them now in a massive FQM/TDM game with 255 systems, 19 AI, dense paradise, mid tech, high tech cost, one planet, only colonize own planet type, no ruins. My starting position was terrible, but I managed to survive by using robo-miner sats in the obscenely rich asteroid fields found in many of my systems.
Shield mounts are very, very nice, though the AI doesn't ever seem to use them, which is unfortunate, and gives a huge advantage to the human player. Same with armor mounts.
Missile mounts seem fun, but I've yet to get the required tech to use them very much. Once I do, I'll be sure to let you know.

The only mount which I don't like so much is the Gauss Rifle mount. DUCs get hosed in SEIV from the get-go, IMO. Something which is supposed to vastly increase the velocity of the projectile (giving it a longer range) should also increase the damage, not decrease it. Maybe if you could increase damage, say, 20% and/or make it skip armor (armor piercing).

Quote:
Thank you for your continued responses.
You're welcome.
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  #14  
Old March 8th, 2003, 10:51 PM
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Default Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)

Quote:
and/or make it skip armor (armor piercing).
Unfortunately, you can not change the damage type with a mount.
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  #15  
Old March 8th, 2003, 10:53 PM

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Default Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)

Quote:
Originally posted by Imperator Fyron:
quote:
and/or make it skip armor (armor piercing).
Unfortunately, you can not change the damage type with a mount.
*snaps fingers*
Curses! Foiled again!
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  #16  
Old April 7th, 2003, 04:19 AM
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Default Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)

BUMP

De-Lurking for a bit, seen a few new faces so I thought I'd introduce them to some 'new' goodies.

As Slick says, its got 'mounts out the wazoo'
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  #17  
Old April 7th, 2003, 04:22 AM
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Default Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)

And what good goodies they are.
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  #18  
Old April 7th, 2003, 04:28 AM
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Default Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)

GrEEEtings, most dEEEvious one .

[ April 07, 2003, 03:29: Message edited by: Rollo ]
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  #19  
Old May 20th, 2003, 05:22 AM

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Default Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)

I love this mod. Great work . One question however -- there's an "alternate" Version floating around out there that gives the AI stronger crystalline and organic tech. Is there an updated Version of that around?
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