|
|
|
|
|
April 24th, 2003, 08:55 AM
|
|
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Colony Tech Mod v1.0.0
WOuld it be possible to split the colonisation tech trees so that the actual tech is sitting at the top of ten or twenty empty levels? That way you'd have to analyse 10 or 20 colonisers in order to get the tech. I think it would also stop trading techs with the AI pretty effectively, although it wouldn't deter humans.
|
April 24th, 2003, 09:15 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Colony Tech Mod v1.0.0
if he's talking about three sets of 3 colonization techs, one for each racial planet type, that should stop trading effectively. or if you were talking about 'taking an extra', ignore me.
[ April 24, 2003, 08:31: Message edited by: narf poit chez BOOM ]
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
June 5th, 2003, 04:14 PM
|
|
Lieutenant Colonel
|
|
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Colony Tech Mod v1.0.0
Ed,
I want to incorporate your colony mod into a mod I'm hammering out right now. You will, of course, get credit in the readme. S'okay by you?
|
June 7th, 2003, 12:31 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Colony Tech Mod v1.0.0
I've found an odd bug in the way the colony types are assigned.
Pick a Rock homeworld and Ice colonization. You get..just rock colonies. No problem!
Do the same with rock/gas or ice/rock or ice/gas. Same. But pick "gas natives" and rock or ice homeworld and you get a bonus colonization tech!
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
June 7th, 2003, 12:40 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Colony Tech Mod v1.0.0
Quote:
Originally posted by Ed Kolis:
Sure, go ahead and use this idea in Adamant, P&N, Proportions, or whatever your personal mod is! Always glad to help!
|
Ed posted this a bit back. So, it answers some requests that have been made.
|
June 7th, 2003, 05:20 AM
|
Lieutenant Colonel
|
|
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: Colony Tech Mod v1.0.0
Very cool.
|
July 6th, 2003, 04:19 PM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Colony Tech Mod v1.0.0
Ed. I have taken this one step further.
Unique Trait for each players starting position.
Added to all components...
Now nothing can be analyzed.
Only used.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|
July 6th, 2003, 09:53 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Colony Tech Mod v1.0.0
That is insane. Are you going to post it?
|
July 6th, 2003, 10:47 PM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Colony Tech Mod v1.0.0
yep part of the sweet mod series... quite easy to do....
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|
July 6th, 2003, 10:48 PM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Colony Tech Mod v1.0.0
ok i did the componets and ships/ units...
anything else ???
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|