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April 26th, 2003, 08:42 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Thanked 7 Times in 5 Posts
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Re: Plasma Instability Detected
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The Ed draws near! What dost thou deaux?
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April 27th, 2003, 10:22 AM
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Corporal
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Join Date: Apr 2003
Posts: 78
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Re: Plasma Instability Detected
Quote:
Originally posted by Cyrien:
There is exactly one way to stop that star from going boom.
Build a ringworld or sphereworld around it.
That's it.
And yes it will destroy all planets and ships in the system.
Good Luck!
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There is actually another way to stop a star from naturally exploding: You have to use this device called the Save/Load feature, and transport the universe to a time before it was discovered the sun would explode. An alternate reality will play out, and the star will never get a 'Plasma Instability (Pshaw, it's not cheating, I call it 'being resourceful' )
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Do it, or I'll do something mean & unexpected.
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April 27th, 2003, 04:45 PM
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Brigadier General
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Join Date: Dec 2001
Posts: 1,859
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Re: Plasma Instability Detected
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April 27th, 2003, 05:14 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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Re: Plasma Instability Detected
You confuse me, Terran. I was able to manipulate the time-space line using save/load megaspel The key is to find the right moment the RNG (THE ALMIGHTY RANDOM NUMBER GENERATOR) is called upon.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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