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				May 2nd, 2003, 05:32 PM
			
			
			
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				 Re: How best to use Null Space weapons? 
 
	Someone please clarify do they or don't they skip shields?Quote: 
	
		| Originally posted by Gwaihir: waitwaitwait, engine destroyers don't skip shields anymore? do they at least skip armor?
 (shows how thoroughly i've researched special weapons)
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				May 3rd, 2003, 06:02 AM
			
			
			
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				 Re: How best to use Null Space weapons? 
 
	1>  Fire rate 30 not 25.  The most you can capture is 1 per combat per ship unless you are using a mod.  Also the AI will use master computers.  Was just playing a psychic game and half way through my allegiance subverter fleet got wiped out by AI with Master Computer ships.Quote: 
	
		| Originally posted by Dingocat85: 
 1) The Allegiance Subverter:
 ...timed correctly (fire rate 25), you can capture...
 ...the AI will never use Master Computers, so you should be safe using the Allegiance Subverter all game long.
 
 2) Organic Armor:
 So long you keep the boarding parties away, the Organic-Armored Rammer is tough to beat.
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 2>  Organic armor raming ships are easy to defeat. After they ram once they lose all their shields if they had any.  Then just fire away with engine destroyers.  A ramming ship that can't move isn't a threat.
 
 None of the destroys specific component X weapons skip shields anymore.
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				May 3rd, 2003, 06:46 AM
			
			
			
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 Corporal |  | 
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				 Re: How best to use Null Space weapons? 
 Re: shield skipping/not - thanks Cyrien
 Re: TDBs
 I used to always play temporal, because the TDB really is very effective - but it actually takes more research to get TDBs maxed than it does to get APBs and SD maxed, which makes a slightly better ship. True, shield accelerators instead of depleters would be a great addition, but not essential. The modular type is more flexible, too - i can alter the ratios based on how much my enemies use shields. (plus, i get 1500 more RPs . . .)
 
 I agree tho that there is no one killer strategy, unlike in SE3, there are so many variables that any design has a counter-design.
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				May 3rd, 2003, 02:16 PM
			
			
			
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				 Re: How best to use Null Space weapons? 
 
	WHAT ? Shield generator killers do not skip shields anymore !? Or Computer virus ? Please tell me you are kidding !Quote: 
	
		| Originally posted by Cyrien: None of the destroys specific component X weapons skip shields anymore.
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				May 3rd, 2003, 03:13 PM
			
			
			
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				 Re: How best to use Null Space weapons? 
 
	WHAT ? Shield generator killers do not skip shields anymore !? Or Computer virus ? Please tell me you are kidding !Quote: 
	
		| Originally posted by oleg: 
 quote:Originally posted by Cyrien:
 None of the destroys specific component X weapons skip shields anymore.
 |  No, Cyrien is incorrect. The only specific damage weapon that doesn't skip shields is the engine only weapon.
 
 Engine only = Does NOT skip shields, but DOES skip armor
 
 Virus  (MC only) = DOES skip shields and armor
 Weapon only = DOES skip shields and armor
 Shield Generator only = DOES skip shields and armor
 
 Geoschmo
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				May 3rd, 2003, 04:22 PM
			
			
			
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				 Re: How best to use Null Space weapons? 
 
	I agree, the standard ones have more options and have a quicker to research curb.Quote: 
	
		| Originally posted by Gwaihir: I was a big fan of racial weapons for a while, but now I tend to use the standard. I haven't really found a racial weapon that tops the standard set if well planned - - - does anyone have a different opinion on this?
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 The Null-Space weapon in conjunction with good combat sensors and any good Primary weapons makes for a  great silver bullet .
 
 [ May 03, 2003, 15:24: Message edited by: JLS ]
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				May 3rd, 2003, 04:41 PM
			
			
			
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				 Re: How best to use Null Space weapons? 
 Yes.  I spoke too hastily.  Engine killers don't skip shields.  Sorry bout that. 
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				May 3rd, 2003, 04:42 PM
			
			
			
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			|  | Shrapnel Fanatic |  | 
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				 Re: How best to use Null Space weapons? 
 
	WHAT ? Shield generator killers do not skip shields anymore !? Or Computer virus ? Please tell me you are kidding !Quote: 
	
		| Originally posted by geoschmo: 
 quote:Originally posted by oleg:
 
 quote:Originally posted by Cyrien:
 None of the destroys specific component X weapons skip shields anymore.
 |  No, Cyrien is incorrect. The only specific damage weapon that doesn't skip shields is the engine only weapon.
 
 Engine only = Does NOT skip shields, but DOES skip armor
 
 Virus  (MC only) = DOES skip shields and armor
 Weapon only = DOES skip shields and armor
 Shield Generator only = DOES skip shields and armor
 
 Geoschmo
 In addition:
 Only Boarding Parties and Only Security Stations have never skipped shields for as far back as I can remember.
 These aren't used in the unmodded game, but they still work.
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				May 3rd, 2003, 05:32 PM
			
			
			
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				 Re: How best to use Null Space weapons? 
 [quote]Originally posted by Dingocat85: 
	Nope. After research MC, the AIs ONLY will use MC.Quote: 
	
		| ..the AI will never use Master Computers, so you should be safe using the Allegiance Subverter all game long. |  Then, the AS became USELESS (because after the Lastest patches, can't take ship with MC anymore, even if the MC is destroyed).
 Of course, that now, the AI is vulnerable against the Computer Virus.
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				May 4th, 2003, 05:43 AM
			
			
			
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				 Re: How best to use Null Space weapons? 
 
	Not so!  I am currently playing my best ever game against the TDM races.  I was hemmed in badly at first and the only way to gain tech was with boarding parties.  I gained over half my tech by that method  even though the AI used SDD!  True, the boarding parties won't board with an SDD onboard so they just wait till a random shot takes out the SDD, then board.  Sure, sometimes you get a gutted hulk, but on two glorious turns I captured ships with four different levels of engines and 4 turns later I had moved from CT I to JP II.  The tide has turned  in this game but I am still using boarding parties and still adding the occasional new tech even though boarding is getting tougher all the time.Quote: 
	
		| Originally posted by Dingocat85: IMO, There are two outstanding racial weapons:
 
 1) The Allegiance Subverter:
 Once they get Ion Engines III, virtually *every* AI ship fits itself with a Self-Destruct Device, rendering Boarding Parties useless
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	Just add high tech cost and that describes my TDM game perfectly.  ...But all races are using master computers.  *shrug*Quote: 
	
		| And if you play a low-tech, tech-trading-impossible game like me (all Ice & Gas Colonization Techs I needed to know, I got from analyzing enemy Colony ships  ), the AI will never use Master Computers, so you should be safe using the Allegiance Subverter all game long. |  
 Kim
 
 P.S.  Dingocat85, please change your avatar pic.  I'm beginning to have fantasies.
 
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