.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old May 8th, 2003, 05:54 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Ruin tech (Again)

massive planetary shielding. 5000 shield points. no vulnerable planets.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #12  
Old May 8th, 2003, 06:56 PM
Dingocat85's Avatar

Dingocat85 Dingocat85 is offline
Corporal
 
Join Date: Apr 2003
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
Dingocat85 is on a distinguished road
Default Re: Ruin tech (Again)

Quote:
Originally posted by Ruatha:
It can't really be random can it. In a game I got three fighter techs after each others!
Actually, if you put a tech in your research queue (doesn't matter if you've researched a single point on it or not), you won't find it in any ruins, but some other Tech.

So in your example, if you had 'Fighters' in your research queue, you wouldn't have gotten the Fighter tech.

(Of course, you could always get a terrible tech if you block what it should have been - that's why before you colonize some ruins, you should fill the 12 spots on your reserarch queue with all the Techs you don't want to discover...and you'll get another Tech )
__________________
Do it, or I'll do something mean & unexpected.
Reply With Quote
  #13  
Old May 8th, 2003, 07:13 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Ruin tech (Again)

How could that be true if Ruin tech are, in fact, seeded at map creation.

This should be fairly simple to test. If the ruin tech is established at map creation it not be too hard to code a program, a cheat, that would search them out and tell you about them. Once the ruin tech is known, the player puts that tech in their research queue, and colonizes the planet. Then we know.
Reply With Quote
  #14  
Old May 8th, 2003, 07:18 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Ruin tech (Again)

Quote:
Originally posted by Loser:
How could that be true if Ruin tech are, in fact, seeded at map creation.

This should be fairly simple to test. If the ruin tech is established at map creation it not be too hard to code a program, a cheat, that would search them out and tell you about them. Once the ruin tech is known, the player puts that tech in their research queue, and colonizes the planet. Then we know.
Ruin tech is seeded. But it is in form "random normal tech", "unique tech number 1", "unique tech number 2"...
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #15  
Old May 8th, 2003, 07:21 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Ruin tech (Again)

Quote:
Originally posted by oleg:
Ruin tech is seeded. But it is in form "random normal tech", "unique tech number 1", "unique tech number 2"...
Ahh... So many things make so much more sense.
Reply With Quote
  #16  
Old May 8th, 2003, 07:47 PM

Desdinova Desdinova is offline
Sergeant
 
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Desdinova is on a distinguished road
Default Re: Ruin tech (Again)

Quote:
Originally posted by Dingocat85:
Actually, if you put a tech in your research queue (doesn't matter if you've researched a single point on it or not), you won't find it in any ruins, but some other Tech.
i have had several occasions where i was researching a tech and had it given to me by a ruin.
i was one turn away from completing level 2 in starbase construction when the ruin gave it to me. it automatically increased my que to research level three and kept the existing research points i had. only thing is i now had to wait several more turns to finish research level 3 since it was more expensive. i know i could have just reordered the research que but i figured i might as well finish off starbase construction since it was half way researched.
__________________
The vastness of space and time, and I end up here?
Reply With Quote
  #17  
Old May 8th, 2003, 07:50 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Ruin tech (Again)

Quote:
Actually, if you put a tech in your research queue (doesn't matter if you've researched a single point on it or not), you won't find it in any ruins, but some other Tech.
That is completely wrong. Researching a tech area has no bearing on what is in ruins. It is quite possible to colonize ruins that give you nothing, because you already possess those tech areas that it would have given you levels in.

Quote:
Originally posted by oleg:
Ruin tech is seeded. But it is in form "random normal tech", "unique tech number 1", "unique tech number 2"...
The beginning of the game locks in what techs are in which ruins. Try saving before colonizing one, and then reloading over and over again. It is always the same tech.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #18  
Old May 8th, 2003, 08:40 PM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: Ruin tech (Again)

Quote:
Originally posted by Imperator Fyron:

quote:
Originally posted by oleg:
Ruin tech is seeded. But it is in form "random normal tech", "unique tech number 1", "unique tech number 2"...
The beginning of the game locks in what techs are in which ruins. Try saving before colonizing one, and then reloading over and over again. It is always the same tech.
Horray, Fyron is wrong.
A day to remember!

Fyron, an experiment.
Make a map. Start an simultaneous game. When you are approaching a ruin that doesn't have "Ancient Unique tech" save the GAM file.
Run the turn, delete all but the old GAM file, try again...
You'll be surprised

The only times youdon't get a tech is when it's a "Ancient Unique tech" that you already got.
The random tech ruins always gives you the number of random techs that you stated when creating the map!

(And yes, it doesn't matter if it's in the queue or not)

[ May 08, 2003, 19:44: Message edited by: Ruatha ]
Reply With Quote
  #19  
Old May 8th, 2003, 09:45 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Ruin tech (Again)

Hmm... it seems as if you are correct. Rather shady to do something like that though.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #20  
Old May 8th, 2003, 10:41 PM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: Ruin tech (Again)

Quote:
Originally posted by Imperator Fyron:
Hmm... it seems as if you are correct. Rather shady to do something like that though.
Shady is my middle name...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:48 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.